Commit graph

178 commits

Author SHA1 Message Date
Rangi c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi 929c7f6f7d Remove RAM address comments 2020-06-27 23:03:39 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye 9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal 94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
yenatch 5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi 77c3e22a4e use more HRAM constants 2016-10-29 10:32:03 -07:00
YamaArashi 4d61c35172 correct mistaken comments 2016-10-29 02:04:48 -07:00
YamaArashi bb1bf5e6a7 link battle action constants 2016-10-29 01:44:13 -07:00
YamaArashi d1162fec71 correct comments about teleport effect 2016-10-16 22:30:32 -07:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye 7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye 80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
IIMarckus 3fd6787692 Clean up more Yellow ifdefs. 2016-03-22 00:10:23 -06:00
Marcus Huderle 213f6dfc98 Remove hardcoded values for CopyData in battle core. 2016-02-20 13:54:52 -08:00
dannye 351146024b Fewer underscores in constants 2015-12-14 22:09:30 -06:00
dannye 8026d47585 No more S_ 2015-08-30 22:15:32 -05:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 30063216cd use the new battle type constants 2015-08-29 23:35:58 -07:00
YamaArashi 599a6aeaaf named battle and learn move variables 2015-08-14 00:36:06 -07:00
YamaArashi f6d618090a Named a test battle variable 2015-08-13 19:13:47 -07:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye 66bc517605 Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
dannye 8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
YamaArashi 8d30191707 more info on the bide bug 2015-08-06 23:53:23 -07:00
dannye f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi 56d75db28a constants for PrintNumber 2015-07-29 12:06:54 -07:00
dannye d7c5c8cf22 Merge branch 'master' of https://github.com/xCrystal/pokered 2015-07-26 23:23:05 -05:00
YamaArashi 93255d6d17 yet more naming 2015-07-25 19:26:54 -07:00
YamaArashi 7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
xCrystal bbb86671ea Use more wram labels and other constants 2015-07-24 10:49:33 +02:00
YamaArashi 323895af6d fixed hram aliases and named wram var 2015-07-23 20:48:35 -07:00
dannye 4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
YamaArashi db7d941d22 constants for flag actions 2015-07-19 20:45:34 -07:00
YamaArashi 1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye 64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi bd7d981593 menu stuff 2015-07-15 20:04:58 -07:00
YamaArashi 994c2cbf28 named wram variables 2015-07-14 23:16:06 -07:00
YamaArashi 07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
dannye ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi 0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi 95b1660e59 menu wram variable names 2015-07-13 00:32:03 -07:00
YamaArashi 4a8c9993ad named wram variables 2015-07-12 23:00:48 -07:00
YamaArashi 99df5f0fd7 use constant for bg transfer dest hram var 2015-07-12 16:37:06 -07:00
YamaArashi 849b53623b shake screen functions 2015-07-12 16:24:03 -07:00
YamaArashi a957bb1540 some battle animation stuff 2015-07-12 15:51:04 -07:00
U-Daniel-PC\Daniel 8431fa7756 TX_ASM 2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel ae420a4d8f Mention Jap grammar 2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel 4e3cd633f0 Document code related to MonName1Text 2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel 39abace569 Clean up white space 2015-06-11 17:41:33 -05:00
xCrystal 9739c26ed7 money won and trainer pic constants 2015-04-09 13:05:57 +02:00
xCrystal 9c93ef3bff user xor operator for clearing status flags
use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal 61edd43974 Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal 46c2a38c7c Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal 4e2084b0f1 Name more in-battle functions and labels
and better document some animation related functions
2015-03-31 22:22:12 +02:00
xCrystal e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal c73b5d73f4 Label some battle related functions 2015-03-31 20:50:49 +02:00
xCrystal 4ba8dd6090 Further document AI stuff 2015-03-31 20:40:22 +02:00
xCrystal 247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
xCrystal a8375aaee7 Split commentary lines that are too long 2015-03-31 20:16:31 +02:00
U-Daniel-PC\Daniel 1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi 3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi 1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi 72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi 32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi 4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi 72265ab92a comment drain HP effect 2015-02-07 13:40:14 -08:00
YamaArashi 83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi c9b778fb00 documented bide bug 2015-02-07 04:23:34 -08:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal 9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
xCrystal 97637e7ce7 More battle commentary/labels/constans and fix some spacing issues
Conflicts:
	engine/battle/core.asm
2015-02-04 23:22:25 -08:00
U-Daniel-PC\Daniel 49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
xCrystal d3bf8bca5e fix duplicate labels 2015-01-21 11:24:55 +01:00
xCrystal e6499cd505 some constants in stat up/down effects 2015-01-20 20:34:56 +01:00