Commit graph

175 commits

Author SHA1 Message Date
Rangi e88eebbc4d Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 84abdb0237 $ec = "▷" 2020-07-16 12:48:42 -04:00
Rangi 76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi 594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi 8c83ebe966 Define constants for in-game trades 2020-07-16 09:32:09 -04:00
Rangi 4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi 5c0f33cb53 Use a 'trainer' macro for trainers in scripts/ 2020-07-14 15:53:25 -04:00
Rangi be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 77ed5f3820 Use ASCII quotes in comments 2020-07-06 21:15:12 -04:00
Rangi dd08b8dd6b Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 9c2be80bf3 text_linkpromptbutton -> text_waitbutton
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 5fe8aab344 db $f6 == script_cable_club_receptionist 2020-07-05 19:55:03 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 64da1f5d6b Move graphics-only object file sources into gfx/
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes.

It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-07-03 17:32:21 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Matt aa030e9673 change input hex to constants 2020-05-05 21:42:40 -04:00
Matt 1978a37e19 document vermilion gym 2020-05-05 21:28:19 -04:00
Matt 8210dca8e5 label npc conditional text 2020-05-03 14:41:11 -04:00
Matt 6ec4b00b52 clean up vermilion labels 2020-05-03 14:25:01 -04:00
Matt b6aa26ffa4 label hardcoded HRAM address, start documenting Vermilion 2020-05-03 02:00:01 -04:00
Daniel Harding 5048f24816
Merge pull request #223 from pret/audio-macros
Audio macros
2020-02-05 17:59:01 -06:00
deak311andris 71090c1349 Deobfuscate Pewter city 2019-10-07 15:53:27 +02:00
deak311andris 1aa28afad4 Deobfuscate Viridian City 2019-10-07 15:45:45 +02:00
deak311andris 2e45c2946a Deobfuscate gyms consistently 2019-10-07 07:23:57 +02:00
deak311andris 8d2afb7c13 OaksLab deobfuscation 2019-10-03 15:19:30 +02:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi 092be231cc Merge branch 'master' of https://github.com/pret/pokered 2019-07-07 00:44:30 -04:00
Rangi f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
SatoMew df2a68d6de Replace the few instances of Unknown Dungeon with Cerulean Cave 2019-04-08 18:47:31 +01:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion c085aa4a2a Fix spritestatedata macros to be prefixed with w. 2018-11-18 17:54:46 -05:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
Matthew Glazar d51dcc263e Remove duplicate OaksLabText labels
For unknown reasons, the text pointer list for Oak's Lab is
duplicated. This is currently implemented by treating the
two text pointer lists as one large list. This leads to
duplicate labels and some confusing logic.

Refactor the code to treat the two text pointer lists
separately. This lets us remove several labels. It also
makes the code which sets the text pointer list
self-documenting.
2017-04-02 13:32:21 -07:00
YamaArashi 77c3e22a4e use more HRAM constants 2016-10-29 10:32:03 -07:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye 70dde9d96b Clean up redundant labels
fix trainer header numbering
2016-07-20 00:40:04 -05:00