This adds Damien, the Charmander trainer, with text changed to be more accurate to his character.
I've also moved the Pewter Rod House nearby, as it makes more sense for it to be in the Water-type area. However, it seems to load oddly.
I have also integrated the Pikachu/Eevee Mode more, with architecture that it can make it more easily modified. This'll come into play for the Squirtle event.
I have also erased further misinformation the game gives about burns, and changed the Viridian Pre-Gym accordingly, to talk about confusion, which lacks a Trainer Tips sign.
I did these a few days ago and forgot to push the commit lol
- Gives the Game Corner and the prize building a new palette
- Makes encounter levels a bit more consistent in the early game, as well as spreading out species a bit more evenly
This reduces the amount of Para present in the early-game; my playtest had me feel that there were a few too many.
So what I did here was;
- Replace an encounter entry with Pidgey, which was seen in Yellow. Additionally, I replaced the Butterfree with the popular L9 Pidgeotto, which to me makes a lot more sense. You should grind for Butterfree.
- The end trainer uses a Venonat, a Pokemon I think we could feature more early-game (like in Yellow again)
Additionally, I also tweaked Route 24-25 to have the early Venonat like Yellow does. This ensures the Yellow learnset changes come into play. I also added Pidgeotto back here over the Butterfree, I still don't think it should be available this immediately...