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12 commits

Author SHA1 Message Date
Martha Schilling 4384bc639d Improved Cinnabar Volcano + Mansion B2F!
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.

- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.

- Removed the boulders in B2F to fix a bug and to prevent softlocks.

- Minor text fixes.
2023-11-24 11:36:14 +00:00
May Evans 86f6151a17 A few cool changes
- Pokemon Mansion has a Guard NPC now
- Professor Oak now plays the Champion theme when you fight him.
2023-02-24 00:05:16 +00:00
May Evans 86f111e5d7 Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead.

Anyway, some stuff on the map;
- Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later.
- Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits.
- A clue on how to get the Old Sea Chart is not-so-subtly included.

The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it.

Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
2022-10-17 16:57:42 +01:00
Rangi fc899e1906 warp_event warp IDs start at 1, like in pokegold/pokecrystal 2021-10-05 21:02:42 -04:00
Rangi d48a318dbf Align object_event coordinates
Fixes #336
2021-09-26 23:20:57 -04:00
Yoann Fievez 2c4f35848b
Unify map event gen1 gen2 (#335)
* Update sign to bg_event #289

* Rename warp to warp_event

* Replace object to object_event

* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00
Renamed from data/mapObjects/PokemonMansionB1F.asm (Browse further)