Martha Schilling
2c6fc43011
Title screen + Diploma improvements
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- An interesting thing I decided to implement here; every time the title screen gets loaded, it loads a random choice between Red and Green, as well as Scream Tail and Sandy Shocks. This effectively gives 4 different starting title screens.
- Made the EXPN. PAK text on the title screen more centered.
- Green now appears on the diploma instead of Red if you're playing as her.
2024-05-15 20:46:36 +01:00
Rangi
8f81e71f19
Identify some .asm_* labels
2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00