dannye
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3f691fcb21
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Merge branch 'master' of https://github.com/pret/pokered
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2022-12-28 17:38:38 -06:00 |
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Rangi
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bbb0e7e82d
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Use the same music headers as pokecrystal (#382)
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2022-08-11 21:23:08 -04:00 |
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dannye
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3508dc8e1d
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Remove last few red audio variables
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2021-03-29 00:42:28 -05:00 |
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dannye
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5f87413b23
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Move crysaudio ram from sram to wram
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2021-03-28 12:26:46 -05:00 |
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dannye
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459b5bd615
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Misc clean up and small improvements
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2021-03-28 02:23:54 -05:00 |
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dannye
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e8dd755e18
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Merge branch 'master' of https://github.com/pret/pokered
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2021-03-23 01:19:51 -05:00 |
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SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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