Commit graph

34 commits

Author SHA1 Message Date
dannye 6574881cda Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
SatoMew df2a68d6de Replace the few instances of Unknown Dungeon with Cerulean Cave 2019-04-08 18:47:31 +01:00
dannye 4398dde1e4 Break up sfxnote parameters into duty, volume, volume change and pitch 2018-03-16 20:35:40 -05:00
dannye b382473f7b Break up pitchenvelope parameters into length and pitch change 2018-03-16 18:07:41 -05:00
Eggy0 5826f25bef Made some changes 2018-03-16 22:02:14 +01:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye dbe2a3b168 Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye 4992ae2233 Macros to automate music and sound effect headers 2016-07-27 20:21:56 -05:00
dannye 9984527c2c Fix music channel numbering
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel 80621d3731 Rename/organize part 4 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:40 -05:00
U-Daniel-PC\Daniel fc9b61e8ac Rename/organize part 3 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel 10fd288ab4 Add newlines to EOFs 2015-06-01 22:15:02 -05:00
U-Daniel-PC\Daniel 1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
IIMarckus a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
U-Fish-PC\Daniel fee52c53a4 Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel 683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel 0c7ed80e8f Improve music command names 2014-06-09 13:47:20 -04:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
yenatch ebce80653c Stop using [$ff00+$xx] syntax.
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch 1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch 1107dff7c1 fix some duty labels 2014-01-09 14:42:47 -05:00
yenatch 068992617d split instrument duty into audio/ 2014-01-09 14:42:42 -05:00
yenatch 94d755003e split out the audio engines 2014-01-06 22:34:14 -05:00