Commit graph

11 commits

Author SHA1 Message Date
Llinos Evans
f4b5e1d2f5 Add Uppercut
Misty's worst nightmare.

FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)

Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.

Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
2023-11-25 16:57:55 +00:00
Llinos Evans
760121d8fd Adding the last of the used moves
Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00
Vortyne
3e72d0834e
Bug: SUBANIMTYPE_COORDFLIP should be SUBANIMTYPE_HVFLIP (#394)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-26 11:12:43 -04:00
BlueZangoose
0f5a9eb146
Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
41a9e30268 Add constants for move animations' frame blocks 2020-07-16 22:00:16 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00