Commit graph

35 commits

Author SHA1 Message Date
Thorn Avery eea710b098 payout at slots increased 2024-01-10 13:40:30 +11:00
MementoMartha 15762ead34 A few small improvements
- All of the Silph Gauntlet maps use the same palettes as the map's they're based on
- Viridian Forest uses Viridian's palette, it just makes sense
- Power Plant is now yellow, just 'cause.
- Game Corner payouts are much faster, and have been slightly rebalanced
2023-04-29 18:10:11 +01:00
dannye 8021cbdf04 Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
dannye 3f691fcb21 Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
MementoMartha f74055e77b Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
May Evans 6b4fd2fd8e back to normal, refer to this when changing the payout scrolling 2022-09-05 17:29:28 +01:00
May Evans 2dc6ff65be Update slot_machine.asm 2022-09-05 17:17:59 +01:00
May Evans 05fbe2f1a7 Update slot_machine.asm 2022-09-05 17:09:42 +01:00
May Evans 6954e6187c Update slot_machine.asm 2022-09-05 16:55:48 +01:00
May Evans e301d49507 Update slot_machine.asm 2022-09-05 16:43:40 +01:00
May Evans 7dafb284d3 Revert "does this fix it"
This reverts commit 41c59a7f88.
2022-09-05 16:42:38 +01:00
May Evans 41c59a7f88 does this fix it 2022-09-05 16:29:22 +01:00
May Evans 9689116668 buff AGAIN!!! 2022-09-04 02:11:27 +01:00
May Evans a85f88d03d buff slot rewards but again 2022-09-04 02:03:55 +01:00
May Evans 91b766d519 Update slot_machine.asm 2022-09-04 01:50:39 +01:00
May Evans 2e6dd87335 Fix the Game Corner prizes
They are now engoodened.
2022-09-01 17:29:16 +01:00
May Evans 648289d4a9 lots of bug fixes
added a log for them in the readme
2022-08-31 15:18:16 +01:00
Colton G. Rushton cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
Rangi 7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
dannye 63c3f5221b Fix slots reward sfx priority 2021-04-03 15:18:48 -05:00
dannye 5f87413b23 Move crysaudio ram from sram to wram 2021-03-28 12:26:46 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi 594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00