Commit graph

66 commits

Author SHA1 Message Date
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye 9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Pokeglitch 01fe449837 Updated the intro 2018-06-22 23:06:05 -04:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal 94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
yenatch 5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye 48e0125bd6 Remove some leftover address comments 2016-06-12 01:42:19 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
IIMarckus 3fd6787692 Clean up more Yellow ifdefs. 2016-03-22 00:10:23 -06:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
dannye 4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
dannye 64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi 994c2cbf28 named wram variables 2015-07-14 23:16:06 -07:00
YamaArashi 07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
dannye ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi 0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
YamaArashi 99df5f0fd7 use constant for bg transfer dest hram var 2015-07-12 16:37:06 -07:00
YamaArashi 849b53623b shake screen functions 2015-07-12 16:24:03 -07:00
YamaArashi a957bb1540 some battle animation stuff 2015-07-12 15:51:04 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal e74dce24b4 Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00
xCrystal 9d93b5b630 Document animation types (shake screen/blink pic) 2015-03-31 23:45:57 +02:00
xCrystal e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal 247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel a53b3ca561 More battle sfx ids 2015-01-27 03:27:34 -05:00
IIMarckus ba1a56d05c Fix typo introduced in last commit. 2014-10-22 23:30:09 -06:00
IIMarckus d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00