YamaArashi
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7b676f5851
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commented movement stuff
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2015-07-15 04:27:59 -07:00 |
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YamaArashi
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994c2cbf28
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named wram variables
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2015-07-14 23:16:06 -07:00 |
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YamaArashi
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a0ed5bd4aa
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field moves
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2015-07-14 15:48:34 -07:00 |
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YamaArashi
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01631a2e59
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player animations, emotion bubbles, etc.
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2015-07-14 14:32:49 -07:00 |
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dannye
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b1cb378893
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Comment naming screen
also use more joypad constants
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2015-07-14 03:49:49 -05:00 |
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dannye
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ef9e59101e
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Use more screen dimension constants
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2015-07-14 02:16:19 -05:00 |
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dannye
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e25a7148d0
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
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2015-07-14 00:58:09 -05:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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YamaArashi
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0066e09828
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named party menu/naming screen wram variables
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2015-07-13 15:40:33 -07:00 |
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YamaArashi
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95b1660e59
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menu wram variable names
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2015-07-13 00:32:03 -07:00 |
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YamaArashi
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bcfca2e267
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movemon and removepokemon wram variables
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2015-07-12 23:36:56 -07:00 |
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YamaArashi
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4a8c9993ad
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named wram variables
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2015-07-12 23:00:48 -07:00 |
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dannye
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f702fc7840
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Start using text predef macros
also sprite direction constants
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2015-07-04 00:47:29 -05:00 |
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U-Daniel-PC\Daniel
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8431fa7756
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TX_ASM
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2015-07-03 14:58:50 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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xCrystal
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ce9940a2eb
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Further split bank e stuff
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2015-04-01 17:27:51 +02:00 |
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xCrystal
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10211cc461
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Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
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2015-04-01 17:05:51 +02:00 |
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xCrystal
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2fe782b11a
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Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
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2015-04-01 17:05:50 +02:00 |
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xCrystal
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77d0e5ff84
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Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
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2015-04-01 17:05:49 +02:00 |
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xCrystal
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46c2a38c7c
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Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
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2015-04-01 17:05:43 +02:00 |
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xCrystal
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e74dce24b4
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Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
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2015-04-01 17:05:10 +02:00 |
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YamaArashi
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7b7c563c93
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Rename some labels
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2015-02-08 18:40:08 -08:00 |
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YamaArashi
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3870f5e10a
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named misc functions
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2015-02-08 01:44:41 -08:00 |
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YamaArashi
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32f7cf12de
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
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83023cda19
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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IIMarckus
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21b2ab0065
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Fix a few more bugs in the beach house.
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2014-10-17 13:08:40 -06:00 |
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IIMarckus
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1d579928dc
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Modularize the beach house.
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2014-10-17 12:16:52 -06:00 |
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IIMarckus
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16ad16302e
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Add the beach house tileset.
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2014-10-17 11:13:22 -06:00 |
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IIMarckus
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60bc4b9b9b
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Fix Route 19 for Yellow.
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2014-10-17 09:01:48 -06:00 |
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IIMarckus
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7db2fe99f8
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Add more from the beach house.
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2014-10-17 08:13:51 -06:00 |
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IIMarckus
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a3d3f8324a
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Kill version.asm.
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2014-10-17 02:42:32 -06:00 |
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yenatch
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a81487e9c6
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
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yenatch
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dff0cdeb5a
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Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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2014-09-20 00:57:27 -04:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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yenatch
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365ae68d80
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Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
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2014-08-22 23:17:47 -07:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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YamaArashi
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c9946975d4
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Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
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2014-07-28 02:22:58 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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80f7845a07
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Explicit sections for pics, sprites and misc graphics.
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2014-05-31 12:51:14 -07:00 |
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yenatch
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b32abf1f16
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Split out joypad code from main.asm.
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2014-05-31 12:25:40 -07:00 |
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yenatch
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188ac8a9b4
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
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