MementoMartha
15762ead34
A few small improvements
...
- All of the Silph Gauntlet maps use the same palettes as the map's they're based on
- Viridian Forest uses Viridian's palette, it just makes sense
- Power Plant is now yellow, just 'cause.
- Game Corner payouts are much faster, and have been slightly rebalanced
2023-04-29 18:10:11 +01:00
dannye
8021cbdf04
Merge branch 'master' of https://github.com/dannye/pokered-crysaudio
2023-04-19 21:08:01 -05:00
dannye
3f691fcb21
Merge branch 'master' of https://github.com/pret/pokered
2022-12-28 17:38:38 -06:00
MementoMartha
f74055e77b
Removing version differences, and adding Mew
2022-09-25 14:03:04 +01:00
May Evans
6b4fd2fd8e
back to normal, refer to this when changing the payout scrolling
2022-09-05 17:29:28 +01:00
May Evans
2dc6ff65be
Update slot_machine.asm
2022-09-05 17:17:59 +01:00
May Evans
05fbe2f1a7
Update slot_machine.asm
2022-09-05 17:09:42 +01:00
May Evans
6954e6187c
Update slot_machine.asm
2022-09-05 16:55:48 +01:00
May Evans
e301d49507
Update slot_machine.asm
2022-09-05 16:43:40 +01:00
May Evans
7dafb284d3
Revert "does this fix it"
...
This reverts commit 41c59a7f88 .
2022-09-05 16:42:38 +01:00
May Evans
41c59a7f88
does this fix it
2022-09-05 16:29:22 +01:00
May Evans
9689116668
buff AGAIN!!!
2022-09-04 02:11:27 +01:00
May Evans
a85f88d03d
buff slot rewards but again
2022-09-04 02:03:55 +01:00
May Evans
91b766d519
Update slot_machine.asm
2022-09-04 01:50:39 +01:00
May Evans
2e6dd87335
Fix the Game Corner prizes
...
They are now engoodened.
2022-09-01 17:29:16 +01:00
May Evans
648289d4a9
lots of bug fixes
...
added a log for them in the readme
2022-08-31 15:18:16 +01:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
Rangi
7ee8a6509e
wcf4b -> wStringBuffer
2021-08-28 17:02:20 -04:00
dannye
63c3f5221b
Fix slots reward sfx priority
2021-04-03 15:18:48 -05:00
dannye
5f87413b23
Move crysaudio ram from sram to wram
2021-03-28 12:26:46 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
f82097b894
Identify some map object related constants
2020-08-17 14:22:27 -04:00
Rangi
594c58a289
Revise some map scripts, mostly for getting items
2020-07-16 11:19:05 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
...
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00