Commit graph

102 commits

Author SHA1 Message Date
May Evans 80c0e598f3 Add scrapped cat sprite
Nya~
Unused for now, but usable!
2022-09-22 17:56:29 +01:00
MementoMartha 22fa5782ad Some map/sprite edits 2022-09-22 10:15:32 +01:00
MementoMartha e5038016b0 Mostly map edits and a few other tweaks
Underwater Tunnel is a new area that links Route 25 to Route 10, basically just being a straight tunnel needing Surf to traverse.

Also given Seafoam Islands and Lorelei's room an unused palette that gives it a more icy feel
2022-09-17 23:42:19 +01:00
MementoMartha 4f0c10158f oh yeah, erika too 2022-09-06 07:24:22 +01:00
MementoMartha 93e1e4c2f5 A few small tweaks
Misty, Brock, Red and Blue use their Yellow sprites, and Sea Cottage has been changed to Bill's Lighthouse from the anime.
2022-09-06 07:17:36 +01:00
MementoMartha 702724642b Evolutions sprites and a few other minor fixes 2022-09-05 16:12:16 +01:00
MementoMartha 8ee7e59d47 finishing some more pokemon
plus a few minor tweaks as well
2022-09-03 16:19:29 +01:00
MementoMartha 1f759c8033 Finished the eeveelutions! 2022-09-01 20:43:03 +01:00
MementoMartha 88a8405111 reverting sprites back to R/G originals 2022-09-01 19:33:32 +01:00
MementoMartha 197d669830 R/B/G sprites, and a few minor edits 2022-09-01 16:30:39 +01:00
MementoMartha 20b6899169 Finished adding Rhyperior 2022-09-01 10:16:49 +01:00
MementoMartha 2e5e5914e5 Para now has a correctly sized back sprite 2022-08-31 22:32:09 +01:00
MementoMartha 1ef523b2f5 Improving the picture system 2022-08-31 18:17:14 +01:00
MementoMartha e935a39bc8 Changing the front sprites to match Yellow's 2022-08-31 17:44:15 +01:00
MementoMartha b05f3d4dd8 Adding back sprites! 2022-08-31 17:35:26 +01:00
MementoMartha cdcd29b503 Adding new sprites 2022-08-31 09:40:52 +01:00
Rangi 7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Rangi c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 379a563c43 All battle back pictures end with "b" 2020-11-05 11:04:20 -05:00
Rangi 407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi ef9cb892fd cycling.png -> red_bike.png 2020-07-17 14:02:45 -04:00
Rangi 3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 4cc4b175fc Identify trade-related tilemaps 2020-07-16 22:30:40 -04:00
Rangi 884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi 7bcb4b19c7 Un-deduplicate gfx/intro_credits/gengar.png's tiles 2020-07-16 19:56:52 -04:00
Rangi 4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi 550cfb58cf gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 2020-07-05 19:13:54 -04:00
Rangi a5375a0805 Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
Rangi 64da1f5d6b Move graphics-only object file sources into gfx/
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes.

It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-07-03 17:32:21 -04:00
Rangi 2ebbb0d95e Add original Red/Green SGB border and slot machine graphics 2020-06-28 00:17:10 -04:00
Rangi e71e28a1ee Add original Red/Green tileset graphics which differ from Red/Blue
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27 23:40:23 -04:00
Rangi 6b19b301f4 Move trade bubble from gfx/icons to gfx/trade 2020-06-27 22:44:05 -04:00
Rangi eeb45036e2 Individual images for party menu icon graphics 2020-06-27 22:16:01 -04:00
Rangi 76d02feca0 Move mon_nest_icon.png to gfx/town_map 2020-06-27 21:43:32 -04:00
Rangi 209ecc1919 Merge pic/ into gfx/ 2020-06-27 21:43:32 -04:00
Rangi 77df64ba9c Fix the slot machine tilemap, and adjust the slot graphics 2020-06-27 21:43:32 -04:00
Rangi e770ee77ce Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
yenatch f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
IIMarckus 674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
stag019 21f306d653 Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
IIMarckus d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus 16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
YamaArashi c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
yenatch 188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch fc4213813e Accidentally added a second minimize graphic. 2014-04-05 21:26:34 -04:00
yenatch 05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00