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172 commits

Author SHA1 Message Date
Martha Schilling 0c650630e0 Post-release bugfixes: Batch 2
This commit fixes the following bugs:

- Viewing the Town Map in Viridian Pre-Gym would show the player as being in Cerulean.

- Psychic, Psywave, Night Shade and Dazzling Gleam wouldn't shake the full screen

- Okay, NOW it's impossible to trap yourself in Cinnabar Volcano.

- Getting the Vermilion Beauty gift would lock you out from getting the Silph Co Lapras gift later.

- Text fixes
2024-01-12 12:33:50 +00:00
Martha Schilling 9080a74da2 Post-release bugfixes: Batch 1
This commit fixes the following bugs:

- A guy in Celadon University was stuck in a tree due to being placed on the wrong tile.

- It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map

- Hi Jump Kick had a slightly glitched animation

- It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now.

- There was no signpost outside Bill's Lighthouse where there should've been.

- Fixed two errors in the README

- The Fissure TM was not purchasable at the Citrine Rocket house

- Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless.

- Trying to get the Squirtle gift with a full party and box would lock you out from getting it

- Fixed a text issue in Celadon Uni where the professor states the wrong TM

- Fixed two text issues in Silph Co
2024-01-09 23:00:18 +00:00
Martha Schilling c0727f3044 The Itemfinder can once again find items
(who actually uses this thing?)
2024-01-07 11:02:17 +00:00
Martha Schilling 143a6a6417 Sprite finale! 2024-01-06 22:22:05 +00:00
Martha Schilling f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00
Martha Schilling b8c1515863 hmm
Maybe we need some more work on this...Chief's Porygon-Z wouldn't use Nasty Plot or Recover no matter what
2024-01-05 14:06:22 +00:00
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
Martha Schilling fe651a7668 jojobear, our saviour
took out 4 bugs in one go, absolute legend
2024-01-02 11:17:58 +00:00
Martha Schilling 443277ffc8 WE
ARE

SO

BACK!!!!!
2024-01-01 21:15:44 +00:00
Martha Schilling 980664075b Yay!
Fixed a glitch again!
2023-12-30 16:29:55 +00:00
Martha Schilling 8893f847a0 HAHAHA FUCK YOU YUJIROU
WE WIN

PRAISE BE TO RAINBOW METAL PIGEON, OH MY GOD
2023-12-29 23:21:42 +00:00
Martha Schilling 51185204d0 One more bug down! 2023-12-29 22:37:14 +00:00
Martha Schilling 9060580fda Mainly updating the remaining bugs list on the README just in case 2023-12-29 20:49:43 +00:00
Martha Schilling 5760e27617 Fixing the Brunswick Glade NPC bugs
Almost there...
2023-12-28 21:40:05 +00:00
Llinos Evans 154f4bc6bc more precise credits 2023-12-24 18:52:30 +00:00
Martha Schilling 5305e19ca4 DK! Donkey Kong! (Huh!)
Finally, he's here for you
It's the last member of the KEP crew
This Mon's so strong, it isn't funny
Can make a Dark-type cry out for mummy
Can push a boulder with relative ease
Makes Strength puzzles seem such a breeze
He may move slow, he can't learn Fly
But this Mon's one hell of a guy!
2023-12-16 20:38:29 +00:00
Llinos Evans 61acbe44c9 Add Morimoto Boss Fight from LGPE
Uses the team from the LGPE boss fight; quotes are from a mix of games across the series; appears after the game is beaten.
2023-12-11 23:21:54 +00:00
Martha Schilling 2b2c95e52b Actually working postgame warps!
FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.
2023-12-08 17:37:41 +00:00
Llinos Evans bed705ac0d More precise Helix Chamber credits
In actuality, only RacieBeep and Orchid ever had sprites used. This fixes everything and makes them more precise.
2023-12-08 14:11:16 +00:00
Martha Schilling 02e6aa7bb0 Updating the credits
Added a few more names from the README into the in-game credits, and used the original draft of the ending theme to extend the music.
2023-11-29 23:09:20 +00:00
Llinos Evans e6119651d8 Cinnabar Lab has a proper fossil machine now!
Taken from the RG prototype assets!
2023-11-25 13:08:49 +00:00
Llinos Evans 8d28a3ae0e Restore unreferenced Porygon PC
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead.

Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine.

The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
2023-11-25 12:36:10 +00:00
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00
Martha Schilling ef62d0a43f would you believe me if i told you this still isnt done
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One

- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater

- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later

- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there

- Brought Pokemon Tower 5F back for some reason

- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door

- 'Fixed' a warp issue on Faraway Island, can definitely be improved though

- Gave Gapdos 10 more base special because i forgot the first time

- Fixed a typo in Hitmontop's dex entry

- Fixed some inconsistencies in Gao and Gorotora's movesets

- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)

- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)

- Made Sandshrew more common in Mt. Moon

- Improved the 'already caught' icon

- uncapitalised all new instances of "trainer" in the text to make it more consistent

- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
2023-11-20 11:00:20 +00:00
Llinos Evans 57272e093c Preliminary Gym Leader quotes
Only had time for this. Sorry Martha!
2023-11-12 13:28:50 +00:00
Martha Schilling 5bb500d044 Rejoice! Bittybat is back!
(oh and also Magnetite too i guess)

- Finally updated Oak's Pokedex rating checks to accommodate the higher number of Pokemon.

- Albatross strikes again, bringing updated sprites for Alolan Ninetales and Exeggutor, plus Aqua and Blaze Breed Paldean Tauros! Combat Breed is still the same.

Please note that the game is still unfinished, I'm hoping I can have the proper time and motivation to knock out the last few bugs and unimplemented features. Doing my best, okay? :3
~ MM
2023-11-08 17:25:44 +00:00
Martha Schilling 9c35a2c12c oh my god why did i forget to push this
- Added LuciShrimp's amazing demake of the Area Zero theme! Plays in Mt. Moon Crater.

- Lickilicky now has access to Explosion and Selfdestruct.

- Sirfetch'd forgot how to Fly.

- Steelix is now even more susceptible to getting BubbleBeamed to death since it now has 10 less base Special.

- Small changes to a handful of trainer parties.

- Changed some encounter tables, mainly making Ramoose more scarce and Tangela more common.

- Blissey, Magmortar and Rhyperior all receieved updated sprites by Albatross!

- Jynx also receieved an updated sprite, giving it the purple skin it has in later generations.

- Minor level changes.

- Updated README.
2023-11-03 13:20:31 +00:00
Llinos Evans b53895cfda add precise sprite credits
bop
2023-10-21 21:12:04 +01:00
Llinos Evans 6debaf165b Fix Gym Rematch quotes
Thanks to Rainbow Metal Pigeon for spotting this!
2023-10-15 11:17:47 +01:00
Llinos Evans 9de2076f7e Give Jabetta Drill Peck
Distinguishes it more from Poliwrath as a concrete physical attacker, with alternative coverage vs Grass-types and such. It has a beak, gosh darnit!
2023-09-29 01:00:53 +01:00
Llinos Evans 47a144d99e Text speed fix
Thanks to thornAvery for diagnosing why this happened!

Quick test says this works fine and without consequence.
2023-09-25 03:01:01 +01:00
Llinos Evans 953e8e295f Post-stream bits and bobs
- Reused the double doors for the Route 2 gate, and added the warp for it
- Changed the Route 2 map to have the ledge on the path this irritated the fucking LIFE out of me
- Pokemon Tower takes you to the right place when going down.
- Kotora line now has Flash
- Refactored Gentlarva
- Route 2 gate now uses the double doors.
- New hidden Moon Stone where the Clefairy are in Mt. Moon
- Added a new Paradox Pokemon-themed border by Gecko557
- Shifted a ledge in Cerulean City that was off-centre in a really jarring way
- Added the Nugget glitch from FRLG because it's funny and cool
2023-09-20 08:17:34 +01:00
Llinos Evans 847c52be9d 3DS idiot-proofing & other bits
This adds a makeshift border, which will later be replaced with a proper KEP one (thanks Gecko557) The readme also includes a link to the software itself.

Responding to some feedback on YouTube, the Citrine Mart now features PP Ups and Max Elixers as renewable items. PP Ups have never been renewable!

Oh, and the Exp. All is now a key item because for some reason it wasn't before. Yikes.

Last commit for the night.
2023-09-20 02:14:31 +01:00
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00
Llinos Evans 57186bb2a0 Re-frame Red/Green character options
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.

Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
2023-09-07 21:21:15 +01:00
Llinos Evans 53988f6147 One day I will remember the readme. One day. 2023-09-07 16:09:54 +01:00
Llinos Evans 0af5bd126b Port PureRGB AI
Short tests showed positive results. Revert if it fucks up anything.

PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up.

Relevant changes:
- Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast
- Teleport references removed because pureRGB uses a unique version
- Any straggler references to effects not used in pureRGB
- Mist properly referred to as we only have one move that provides stat drop immunity.

Updated the sprite gallery too!!
2023-09-07 02:14:38 +01:00
Llinos Evans 62d39249c0 oh i didnt commit this oops 2023-09-05 12:43:16 +01:00
Llinos Evans 6da8a703ab Fix HP display issues on DV/Stat Exp viewer
Old bug that jojobear13 fixed in February. Required a few tweaks here and there...
2023-09-02 11:07:32 +01:00
Llinos Evans 2a4eaf0a87 Fuchsia Mart & Stone tweaks
Fuchsia Mart is now in its LGPE location. I moved the Ice, Poison, and Heart Stones here to reduce the power spike from Celadon City as well.
2023-08-03 01:10:07 +01:00
Martha Schilling 38b2b2c6c9 Updated Citrine theme, plus some text changes
Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors.

- Swaps the Biker and Psychic in Silph Gauntlet around

- Increased J&J's Meowth's level to make it less unbalanced in the later fights

- Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
2023-07-28 11:03:11 +01:00
Llinos Evans 754e1cdf28 suloku's modernised Exp. All
suloku dropped a really good guide on implementing modern Exp. All into RBY, making the item actually useful.

This basically fixes all the issues, but does expose one thing: Gaining Exp takes...a long time. So when you have one Pokemon KO another and have 5 others in waiting, the load time before leaving the battle will take about 3 seconds. This is definitely disorientating, but is still much, much, much faster than the original.
2023-07-27 21:54:31 +01:00
Llinos Evans ba606075f9 Vortiene sprite sheet generator
I used Vortiene's sprite sheet generator to get ourselves one for KEP. Took a while to adapt to our interests but worked out really well. Will use this to get ourselves precise credits.
2023-07-24 02:04:22 +01:00
Llinos Evans 07a71f2ab3 Implementing post-stream bug fixes
This addresses some issues found during my last KEP stream.
- Take Down TM on Silph 5F to Earthquake, ensuring that TM does not go unused.
- Bill's Garden now features Lapras and has level deviation.
- Mt. Moon B1F's area where you access Mt. Moon Square now uses an upward-facing ladder, giving the illusion of going to a summit-like location. This makes its current odd location make more sense while not invalidating the progression regular Mt. Moon has.
- Melanie should now give Bulbasaur correctly.
- The Karate Master now has a failsafe for if you got a Hitmon, where he is guaranteed to not refight you before the post-game.
- Fixed a 17 error Old Dance Jacket reported with the Up-Grade NPC's text.
- Fixed nickname screen corruption when getting the Pikachu/Eevee mode starters.
- Fixed some curious warp issues with Lavender Tower by reversing 3F. Could use with some tinkering. Silph still needs fixes.

Credits have also been made more precise in the interests of better open source derivatives. Felt a bit odd expanding my credits so much, but this also made me realise I need to touch grass more frequently. I have also made our Open Source policy more precise.
2023-07-24 01:08:46 +01:00
Llinos Evans 77261d1dd6 Tweaks
Legendary theme hadn't received the proper rename, that's fixed. Also, this theme now plays for Snorlax and the Power Plant Voltorb/Electrode, just like LGPE.
2023-07-23 21:24:32 +01:00
Llinos Evans 08b976a08b FRLG Legendary Battle theme
LuciShrimp strikes again! A demake of the Legendary Battle theme from FireRed/LeafGreen.

This theme is set to change down the line, possibly taking elements from the Emerald theme Mew uses to differentiate itself more. Mainly committing as the infrastructure has been put in place.
2023-07-23 21:06:28 +01:00
Martha Schilling c5eff723b1 A couple of bug fixes
More still need to be done but I'm separating the commits so I don't get overwhelmed lol

- Fixes a bug with the Up-Grade NPC in Saffron. He now properly shows up only after defeating Giovanni.

- Fixes a bug where Silph could be entered before receiving the Poke Flute.

- Silph Gauntlet 5F has a complete remodel, more closely matching the original map found in the leaks.

- One of the Fuchsia Gym Trainers no longer uses a repeat Arbok.

- Wiglett and Wugtrio could learn Rock Slide via TM, which has now been fixed.

- Jacky uses a Porygon in place of Machop, as it ties into his polygonal, Virtua Fighter-inspired sprite.

- Chief uses a Gengar instead of Porygon2 to represent the Silph Scope.

- Omega's and Giovanni 2's levels have been toned down slightly.

- Lance now uses Crocky over Aerodactyl.

- Yujirou's non-initial teams have had their levels reduced to be the same level as the previously-fought Gym Leader, rather than the upcoming one.

- Updated README with additional credits.
2023-07-21 19:35:23 +01:00
Llinos Evans 8cd8f1ded0 Shinjuku Jack, final Mewtwo theme
This renovates the Celadon Mansion Roof House to feature a faithful restoration of Shinjuku Jack. Notes are in the script file.

Also, LuciShrimp's Mewtwo theme is finished!
2023-07-16 17:14:43 +01:00
Llinos Evans 6e3a81a163 Update README.md
minor text tweaks
2023-07-14 18:57:50 +01:00