Commit graph

125 commits

Author SHA1 Message Date
U-Fish-PC\Daniel 9c4be8a91e Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
yenatch 3904b5aba5 clean up remaining constants 2013-12-05 01:37:44 -05:00
yenatch 5dc5feb29c split related constants into constants/ 2013-12-05 01:34:12 -05:00
yenatch 12f8023599 split rgbasm macros into macros.asm 2013-12-05 01:25:12 -05:00
yenatch a548c1d097 split wram/hram out of constants.asm and start using wram sections
also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
IIMarckus c60da440b6 Merge branch 'master' of https://github.com/Sanky/pokered
Conflicts:
	main.asm
2013-11-01 20:15:09 -06:00
U-Fish-PC\Daniel 7059bb15f3 Fix blue and yellow music 2013-10-22 02:13:16 -04:00
U-Fish-PC\Daniel d47cdd6e15 More bank 2 music engine and music/sfx format update 2013-10-21 19:30:07 -04:00
Sanky b5268ab920 Merge remote-tracking branch 'kanzure/master' into mergetastic
Conflicts:
	main.asm
2013-10-21 20:24:46 +02:00
U-Fish-PC\Daniel 8edfcc4b1e All music and sfx 2013-10-12 14:40:37 -04:00
U-Fish-PC\Daniel 5537897109 give consistency to map names 2013-09-16 12:10:26 -04:00
Sanky 15105c45f3 Disasm code which draws tiny party pokémon symbols in-battle. 2013-07-03 20:04:16 +02:00
IIMarckus 7d458509d3 Merge https://bitbucket.org/sanky/pokered
Conflicts:
	main.asm
2013-05-13 01:07:13 -06:00
IIMarckus 9f4f3b62a4 Make the pic bank calculations more readable. 2013-05-12 21:56:09 -06:00
Mr Wint 2cc0aef0e9 * add known hard-coded memory locations are labels now
* all global labels now have a comment indicating their ROM address
* all references to tile buffer locations are using the FuncCoords marco now
* added some comments and assembly analysis
2013-04-07 04:01:08 +02:00
Mr Wint c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Mr Wint 7bdb3199ae * added EQU constants for mon header RAM area
* analyzed and commented sprite loading routines
* experience calculation routine
* couple more small routines and data structures
2013-03-13 15:11:41 +01:00
Mr Wint 120235c393 formatted attack effects and use more EQUs
automatically extracted and included a bunch of assembly
2013-03-12 01:52:32 +01:00
Sanky 213e60f807 disasm MoveSelectionMenu 2012-12-21 16:52:45 +01:00
Sanky cf91edd39f TrainerBattleVictory disasmed 2012-12-20 22:33:15 +01:00
IIMarckus 122d0003eb Palette $0C is the Town Map palette.
Noticed by Danni-E 33.

hg-commit-id: 93a11989d9db
2012-07-03 21:47:04 -06:00
stag019 6d91075892 CalculateDamage routine from smkdan added.
hg-commit-id: 8387b4581cce
2012-03-21 22:28:38 -04:00
IIMarckus 6540fa122e Expand hidden coin functions.
hg-commit-id: 279322aa8573
2012-03-19 02:10:24 -06:00
IIMarckus 930417ae3b Add map header for Route 15 gatehouse 2F.
hg-commit-id: 673b27059da9
2012-03-15 22:45:52 -06:00
stag019 d7c45fdde0 Pokemon overworld sprites
hg-commit-id: a810d29962df
2012-03-07 19:55:06 -05:00
Sanky 158d46dd66 Redfining predefs using macros: PREDEF and PREDEF_JUMP.
hg-commit-id: 80a61a3816bc
2012-03-07 00:21:11 +01:00
YamaArashi fe3b626ab9 disasm of map sprite tile pattern loading code plus misc stuff
hg-commit-id: 58a62ff918a5
2012-02-20 13:57:06 -08:00
YamaArashi 9d070736cc disasm of remaining use item functions
hg-commit-id: 64f7280ebd2d
2012-02-19 13:41:27 -08:00
YamaArashi fee7ef6a9e fix battle status constant typo
hg-commit-id: 9cdee02d79c4
2012-02-16 07:50:01 -08:00
Bryan Bishop 015e605dd1 more status ailment constants
hg-commit-id: fdf8b3f10a40
2012-02-14 12:07:07 -06:00
YamaArashi 3316118125 disasm of options menu
hg-commit-id: 9122bf61b409
2012-02-12 16:28:29 -08:00
YamaArashi d527e05cd8 disasm of pokemon menu function
hg-commit-id: 47d36266a0ae
2012-02-10 00:18:16 -08:00
YamaArashi 59088ba078 corrected the name of a constant to reflect its wider uses
FLOORLISTMENU -> SPECIALLISTMENU

hg-commit-id: 9e26d6eac4ff
2012-02-06 14:12:47 -08:00
YamaArashi 53a9d6b3bd added some constants
hg-commit-id: 66878ceb09e7
2012-02-06 13:57:57 -08:00
YamaArashi c8b23cfa9a disasm of code used in item menus and other menus
hg-commit-id: 0b9e11ad6c0f
2012-02-05 15:50:55 -08:00
YamaArashi 1440cf9321 disasm of number printing functions and other minor changes
hg-commit-id: ca84e561db2c
2012-02-04 17:19:24 -08:00
YamaArashi 8573d9f7bd disasm of misc functions
hg-commit-id: 774697dc5134
2012-02-03 23:41:43 -08:00
YamaArashi 3cf0197493 disasm of more battle animation code
hg-commit-id: ddca5fa6dbad
2012-02-01 21:47:44 -08:00
YamaArashi 2e67759f9d disasm of some battle animation code
hg-commit-id: 5c2a07265f14
2012-01-31 23:43:28 -08:00
YamaArashi a4fe74fa23 add V-blank handler and some associated functions, replace some addresses with labels, fix rWX and rWY
hg-commit-id: 2eaa734dd9dd
2012-01-26 19:26:08 -08:00
YamaArashi 96db7d1cd7 diasm of some bank 0 code (mostly menu related)
hg-commit-id: f22d2b2ca017
2012-01-26 10:31:04 -08:00
YamaArashi 743b14b77a some bank 0 code
hg-commit-id: 421af1f998f5
2012-01-24 20:14:05 -08:00
YamaArashi 7069593eeb added some comments and added multiply/divide constants
hg-commit-id: fb230f02d2ca
2012-01-24 14:20:31 -08:00
YamaArashi 9c3684535a more battle code disassembled
hg-commit-id: b7c80c2263e2
2012-01-24 10:13:58 -08:00
YamaArashi fa3e27b157 more battle code
hg-commit-id: f31a255ecaf0
2012-01-24 06:17:22 -08:00
YamaArashi 3eda472a22 disasm more battle code
hg-commit-id: 6f008f9e5c9d
2012-01-24 04:49:20 -08:00
YamaArashi 7b2f040234 disasm of some battle code
hg-commit-id: a650d8e5b82a
2012-01-23 18:26:45 -08:00
YamaArashi 9bae391ba0 move missed constant
hg-commit-id: 229b952d44c7
2012-01-23 13:42:39 -08:00
YamaArashi 438aa49e28 added battle-related constants
hg-commit-id: d312b8d039b0
2012-01-23 13:34:33 -08:00
Bryan Bishop b40cb88593 $039e -> HandleMidJump
hg-commit-id: f18a7d446304
2012-01-23 10:12:07 -06:00