This adds the maps on their own with fully functional warps between each other. Music has been set to Viridian Forest. Mew, wild data, and a way to get there have not been added.
"In Generation I, it is possible to get stuck on 3F. This happens if the player stands on the east side of the table in the southwestern room and the Burglar with a Ninetales then challenges them to a battle. After the battle, the player will be stuck in a corner, the Burglar blocking the way. If the player saves after this and doesn't have an Escape Rope or a Pokémon with Dig, the only way to escape is to black out by fighting wild Pokémon. The layout was changed in FireRed and LeafGreen, and it is no longer possible to get trapped."
Fixed this by changing the rock formations, eliminates all possibilities.
Adding the maps for Silph's Gauntlet, along with Albatross's Galarian Bird sprites. Also fixing Blottle's typing, and temporarily replacing the effects of the recover moves.
If Exeggutor passes L28, it'll be forced to learn Stomp no matter what, making it an illegal set with Powders and thus unfair for the player. To account for this, the Exeggutor set will be a Stomp-based one instead.
Because these Pokemon cannot be captured in the wild, this exclusively buffs the trainers, and by a significant amount too. I left Starmie out to balance out the early-game given how powerful it can be.
Ninetales should be at least L42 in each encounter to account for Fire Spin.
Vileplume and Bellossom should be at least L38, but I think Erika puts Mega Drain over Petal Dance so she should be fine..?
Tsubomitto should be L40+ to account for Lovely Kiss.
Exeggutor should be at least L48+ to account for Sleep Powder.
Cloyster should be at least L23 to account for Clamp. To nerf it, increase its level to 50, where Spike Cannon replaces Explosion.
I have also done a few fixes and stuff;
- Magnezone is part-Steel
- Leafeon gets Swords Dance
- Added Silph Gauntlet Team for the Channeler, assuming L65 is what will be used.
The Channelers now use more varied parties, adding Mikon, Vulpix, and Cubone to match Lavender Tower more effectively. This could still be improved further.
Unused Channelers have been marked for future use.
This is part of the removal of the Rocket Hideout. Floor 1 is repurposed to be a lore-centric room for Giovanni's character, located in Viridian Gym. I plan to have the Protector and TM Earthquake moved here.
The TM26 item pickup doesn't work for some reason. Otherwise, it's complete.