So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.
Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.
The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.
Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
turns out the last time we tried removing disobedience, pokemon wouldn't attack. also reworked the texts to remove references to it, as well as some SS Anne stuff
Added map data for Citrine City, including wild spawns, as well as a fly location. Also fixed an issue where Bill's Garden couldn't spawn wild Pokemon. Citrine is also green for some reason.
A guy in a Safari Zone Rest House will hand you a Meltan he found lost. It's built off the Lapras guy in Silph.
Also changes the positions of some trader NPCs in the Pokemon Centres to match the others.
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.
Anyway, all considerations have been made when doing this, so it should all be just fine.
If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.
Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
This comments out the script that makes the Name Rater check the trainer OT before giving his "rating". Therefore, traded Pokemon, including regional ones, can now be nicknamed.
- Regional trades now dummy out the "-A" thing etc so they look nice
- Added Celadon, Saffron, Viridian, and Vermillion regional trades
- Added Galarian Sidegrade trades to the S. S. Anne, but Perrserker and Sirfetch'd specifically don't work. I have zero clue why, as they work the same as the rest.
- Corrected grammar in the "Happy" text when you finish a trade
- Puts back Channelers to allow progress for now; currently goes to undefined places
- Tweaked two trainer parties with odd mons
- Jessie/James sprite in proper place
- Put little girl text back because it caused a problem
- One Celadon Gym cut tree removed to allow cut-less progress
- Fixed the rival picking the wrong team vs eevee
- Fixed the rival loading wrong in s.s. anne
Replaces the nonsensical Crocky static with a more fitting Wugtrio encounter. Currently (hilariously) makes the Champion theme play in the battle, working on a fix later
- Marowak has Tail Whip to ensure it gets its entire learnset - currently can't, as Yellow creates a weird incompatibility if caught the way it currently is.
- Gyarados is given its Yellow learnset, as chances are it's being made fishable and thus needs it to be of an appropriate power level.
- Stone Evolutions I changed are nerfed to balance the Move Relearner properly.
This is a cave that connects Bill's Lighthouse and Route 10, only accessible after Surf is obtained. Contains a static Dragonite as a reference to the anime!
With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine.
There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes.
If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks.
I changed the P image to match the font used in the prototype assets.
Also, because Yujirou has a pic all alone in that one bank, I added the other 4 beta trainer classes that never got used. They're all ready to be used, just need teams and a place to go, but I want to address trainer line-ups last code-wise.