May Evans
6c081d2d27
Improve fast text scrolling
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Instatext seems to have its own thing going on that I have issues sorting, so I'm just removing the frame delay on fast text. It doesn't look like much but it's surprisingly good.
Also, this makes fast text the default option.
2022-09-04 12:44:45 +01:00
emaskyesmogon
8539b71fc7
PokeDex is fixed
2022-09-03 19:24:56 -06:00
May Evans
a216a0f2e7
more bug fixes
2022-08-31 15:28:36 +01:00
May Evans
648289d4a9
lots of bug fixes
...
added a log for them in the readme
2022-08-31 15:18:16 +01:00
May Evans
cab111d01b
Remove artificial save delay
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Taken from this tutorial: https://github.com/pret/pokered/wiki/Remove-Artificial-Save-Delay
This makes saving far faster like in RG. The game artificially lags itself.
2022-08-31 14:26:56 +01:00
Rangi
8f81e71f19
Identify some .asm_*
labels
2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers ( #357 )
2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc
and make blue_vc
( #351 )
2022-03-26 16:59:36 -04:00
Yoann Fievez
f68af5c6e9
Add some constants for options ( #344 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez
8349bfd8e6
Refactorize check button pressed ( #340 )
2021-11-05 15:40:15 -04:00
Rangi
7ee8a6509e
wcf4b -> wStringBuffer
2021-08-28 17:02:20 -04:00
Rangi
f9ae7b1240
More WRAM label cleanup (still needs UNIONs and renaming)
2021-05-31 16:25:16 -04:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
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Fixes #319
2021-04-27 15:49:59 -04:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
SatoMew
083cb38e33
Update related tile animation constants
2020-11-29 21:28:38 +00:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
abaf9fee7c
Port some formatting from pokeyellow
2020-11-04 16:31:47 -05:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
452803af27
$c9 was "の" in Japanese
2020-07-16 23:02:34 -04:00
Rangi
84abdb0237
$ec = "▷"
2020-07-16 12:48:42 -04:00
Rangi
4b4ad9894e
Disassemble the BLUEMONS.GB debug ROM
2020-07-15 13:35:39 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
51ac538c25
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
2020-07-07 16:57:51 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
1e593d8f8c
Remove c1x*/c2x* comments, use struct offset constants
2020-07-07 14:15:39 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3
text_linkpromptbutton -> text_waitbutton
...
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
36f8cd1477
UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT
2020-07-04 16:16:29 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00