Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.
- Most, if not all, Silph Co. warps have been fixed. Inappropriate ones have been removed.
- The Metal Coat can now be found where one corrupted Silph Co. warp was to fill dead space, and another is in the Power Plant, replacing Carbos.
- Bill now trades you Hisuian Arcanine after being saved.
- Bill's Grandfather now trades you Hisuian Electrode. Had to remove Crinkles, but Tangela is literally right next to Cinnabar, c'mon lol
- Toedscool can now be found behind Pallet Town, replacing Gloom and Weepinbell, making it more focused.
- Now you can't run from Omega! May expand this to more Pokemon depending on feedback and whether it's ok on processing. Main concern is making the run button too laggy - it raised some eyebrows.
More still need to be done but I'm separating the commits so I don't get overwhelmed lol
- Fixes a bug with the Up-Grade NPC in Saffron. He now properly shows up only after defeating Giovanni.
- Fixes a bug where Silph could be entered before receiving the Poke Flute.
- Silph Gauntlet 5F has a complete remodel, more closely matching the original map found in the leaks.
- One of the Fuchsia Gym Trainers no longer uses a repeat Arbok.
- Wiglett and Wugtrio could learn Rock Slide via TM, which has now been fixed.
- Jacky uses a Porygon in place of Machop, as it ties into his polygonal, Virtua Fighter-inspired sprite.
- Chief uses a Gengar instead of Porygon2 to represent the Silph Scope.
- Omega's and Giovanni 2's levels have been toned down slightly.
- Lance now uses Crocky over Aerodactyl.
- Yujirou's non-initial teams have had their levels reduced to be the same level as the previously-fought Gym Leader, rather than the upcoming one.
- Updated README with additional credits.
That's a fair chunk out of my day...
This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit.
Here's everything featured;
- Jessie and James fight, ported over.
- Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh
- Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary)
- Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight.
- Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA
- Rocket trio text somewhat tweaked
Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
This commit adds a large fundamental change to KEP, that being Gym Rematches.
This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script.
It also fixes a few bugs:
- Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one.
- Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it.
And some misc. changes:
- Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners
- Debug Mode now has a line of code to set up the post-game easily
- Changed Surge's initial battle text to Yellow's
- Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered.
I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this.
I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time.
To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
- Fixed an issue where KEP's new static encounters would sometimes not disappear correctly
- Fixed an issue where boulders wouldn't fall down holes
- Fixed issues where the SS Anne Rival and Oak in the Indigo Plateau wouldn't appear, causing a softlock
- Fixed an issue where the Mt. Moon fossils wouldn't disappear
- Added several items back after they were previously removed
i dont know why
i dont want to know why
but this is needed to make giovanni work properly
there is no excuse for this terribleness
but please accept it
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.
Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.
The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.
Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
Seems to interact oddly with Saffron but I believe this is because of the way Team Rocket works. The event itself works fine.
Also added the Up-Grade, as before, Porygon was evolving via Trade.
Uses text referencing LGPE, and has a similar location.
Because of the sprite limit in Saffron, the Pidgeot NPC has been removed.