MementoMartha
e5038016b0
Mostly map edits and a few other tweaks
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Underwater Tunnel is a new area that links Route 25 to Route 10, basically just being a straight tunnel needing Surf to traverse.
Also given Seafoam Islands and Lorelei's room an unused palette that gives it a more icy feel
2022-09-17 23:42:19 +01:00
MementoMartha
75d4e47586
Implementing static Crocky encounter
2022-09-10 18:43:00 +01:00
MementoMartha
e9b9fc324a
Fossils and Fishing Rod tweaks
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Moved the (Super) Fishing Rod over to Pewter, Decilla now comes from the Old Amber and Aerodactyl has a new fossil
2022-09-06 11:57:02 +01:00
emaskyesmogon
b959e0bbe0
Underground Path
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Allows Rock Tunnel to be optional
2022-09-01 08:52:16 -06:00
emaskyesmogon
363fe3c315
oop
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these were supposed to be in the last commit
2022-09-01 08:37:56 -06:00
May Evans
0c9da85a51
seems this is needed?
2022-08-31 17:45:23 +01:00
May Evans
8dafe51b13
Update DiglettsCave.asm
2022-08-31 17:28:26 +01:00
May Evans
697d478577
add more fossils etc
2022-08-31 17:26:15 +01:00
May Evans
585315dcfa
add kabutops stationary
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i simply do not know how to make the right missingno. show up!
2022-08-31 17:22:36 +01:00
May Evans
878f15ecda
add crocky stationary..?
2022-08-31 17:20:31 +01:00
May Evans
68941ff945
upper floor rock tunnel changes
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Elevation added, scenery improved, surf zone added, generally just nicer to travel through
2022-08-31 02:04:26 +01:00
Rangi
fc899e1906
warp_event
warp IDs start at 1, like in pokegold/pokecrystal
2021-10-05 21:02:42 -04:00
Rangi
52660012c6
Clean up some redundant or unusual event comments
2021-10-05 20:46:46 -04:00
Rangi
d48a318dbf
Align object_event
coordinates
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Fixes #336
2021-09-26 23:20:57 -04:00
Yoann Fievez
2c4f35848b
Unify map event gen1 gen2 ( #335 )
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* Update sign to bg_event #289
* Rename warp to warp_event
* Replace object to object_event
* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
48da6c53be
Align warp and sign coordinates
2020-08-21 12:04:49 -04:00
Rangi
4373aafac1
Use def_warps_to macro for automatic warp_to entries
2020-08-17 18:08:54 -04:00
Rangi
f4514ff53c
Use map constants for SilphCoElevator warps
2020-08-17 17:40:27 -04:00
Rangi
e2c99f1910
Use def_* macros for automatic map event counts
2020-08-17 16:54:59 -04:00
Rangi
2fe1505bab
Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
2020-08-17 14:25:11 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
2454296d32
Update sprite names
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
TheFakeMateo
4ecff22f71
Deobfuscate exit warps on indoor maps
2020-07-15 18:12:58 -05:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
55bb99580e
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
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To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00