Commit graph

26 commits

Author SHA1 Message Date
MementoMartha e5038016b0 Mostly map edits and a few other tweaks
Underwater Tunnel is a new area that links Route 25 to Route 10, basically just being a straight tunnel needing Surf to traverse.

Also given Seafoam Islands and Lorelei's room an unused palette that gives it a more icy feel
2022-09-17 23:42:19 +01:00
MementoMartha 75d4e47586 Implementing static Crocky encounter 2022-09-10 18:43:00 +01:00
MementoMartha e9b9fc324a Fossils and Fishing Rod tweaks
Moved the (Super) Fishing Rod over to Pewter, Decilla now comes from the Old Amber and Aerodactyl has a new fossil
2022-09-06 11:57:02 +01:00
emaskyesmogon b959e0bbe0 Underground Path
Allows Rock Tunnel to be optional
2022-09-01 08:52:16 -06:00
emaskyesmogon 363fe3c315 oop
these were supposed to be in the last commit
2022-09-01 08:37:56 -06:00
May Evans 0c9da85a51 seems this is needed? 2022-08-31 17:45:23 +01:00
May Evans 8dafe51b13 Update DiglettsCave.asm 2022-08-31 17:28:26 +01:00
May Evans 697d478577 add more fossils etc 2022-08-31 17:26:15 +01:00
May Evans 585315dcfa add kabutops stationary
i simply do not know how to make the right missingno. show up!
2022-08-31 17:22:36 +01:00
May Evans 878f15ecda add crocky stationary..? 2022-08-31 17:20:31 +01:00
May Evans 68941ff945 upper floor rock tunnel changes
Elevation added, scenery improved, surf zone added, generally just nicer to travel through
2022-08-31 02:04:26 +01:00
Rangi fc899e1906 warp_event warp IDs start at 1, like in pokegold/pokecrystal 2021-10-05 21:02:42 -04:00
Rangi 52660012c6 Clean up some redundant or unusual event comments 2021-10-05 20:46:46 -04:00
Rangi d48a318dbf Align object_event coordinates
Fixes #336
2021-09-26 23:20:57 -04:00
Yoann Fievez 2c4f35848b
Unify map event gen1 gen2 (#335)
* Update sign to bg_event #289

* Rename warp to warp_event

* Replace object to object_event

* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 48da6c53be Align warp and sign coordinates 2020-08-21 12:04:49 -04:00
Rangi 4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi f4514ff53c Use map constants for SilphCoElevator warps 2020-08-17 17:40:27 -04:00
Rangi e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi 2fe1505bab Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects 2020-08-17 14:25:11 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
TheFakeMateo 4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00