Commit graph

  • 7eafe495fb Add titlescreen copyright tilemap U-Fish-PC\Daniel 2013-08-28 16:05:18 -04:00
  • 83681177f8 Add comments on bit 3 of battle status 3 to DeterminePaletteID: U-Fish-PC\Daniel 2013-08-28 14:13:42 -04:00
  • b185b24502 Merge pull request #2 from dannye/master iimarckus 2013-08-21 18:12:24 -07:00
  • f6b159bce7 Add ledge hopping shadow tile to gfx U-Fish-PC\Daniel 2013-08-20 19:17:21 -04:00
  • 4d63a8b88a Add black battle transition tile to gfx U-Fish-PC\Daniel 2013-08-20 15:52:43 -04:00
  • 6fc179a10b Add falling star tile to gfx U-Fish-PC\Daniel 2013-08-20 14:56:20 -04:00
  • c3c2737102 Delete useless incbin of free space U-Fish-PC\Daniel 2013-08-20 14:26:14 -04:00
  • 03776462c3 Add diagonal line tiles to gfx U-Fish-PC\Daniel 2013-08-20 13:49:05 -04:00
  • 688c8dc9a5 Added Town Map rle file to gfx U-Fish-PC\Daniel 2013-08-20 03:33:21 -04:00
  • 70568d7684 Added Town Map up arrow to gfx U-Fish-PC\Daniel 2013-08-20 03:18:20 -04:00
  • 6e64b53e74 Added Town Map cursor to gfx U-Fish-PC\Daniel 2013-08-20 02:55:47 -04:00
  • 95f895c23c Added fishing animation tiles to gfx U-Fish-PC\Daniel 2013-08-20 02:46:00 -04:00
  • 093b04db7a Added attack animation tileset 2 to gfx U-Fish-PC\Daniel 2013-08-20 02:21:02 -04:00
  • b56c04c48c Added attack animation tileset 1 to gfx U-Fish-PC\Daniel 2013-08-20 02:19:11 -04:00
  • a567e6b999 Added party menu/ow mon sprites to gfx U-Fish-PC\Daniel 2013-08-20 02:02:54 -04:00
  • b03f63b07a Added Pokecenter healing Pokeball tiles to gfx U-Fish-PC\Daniel 2013-08-20 01:31:48 -04:00
  • 9ed645c5e3 Added spinner animation tiles to gfx U-Fish-PC\Daniel 2013-08-20 01:12:12 -04:00
  • 77c1b0dee9 Fixed intro fight front sprite U-Fish-PC\Daniel 2013-08-20 00:41:40 -04:00
  • 3aa3699bf0 Added intro fight tiles to gfx U-Fish-PC\Daniel 2013-08-20 00:17:31 -04:00
  • 54194adbe5 Added Gamefreak intro tiles to gfx U-Fish-PC\Daniel 2013-08-20 00:06:36 -04:00
  • 802337067e Added trading wire transfer tiles to gfx U-Fish-PC\Daniel 2013-08-19 23:44:36 -04:00
  • 9387e9ab15 Added trading tiles to gfx U-Fish-PC\Daniel 2013-08-19 23:42:19 -04:00
  • f48ffcbec4 Added Pokeball tiles to gfx U-Fish-PC\Daniel 2013-08-19 23:36:41 -04:00
  • 8e844c85be Added badge number tiles to gfx U-Fish-PC\Daniel 2013-08-19 23:23:58 -04:00
  • 838b430a6c Added blank gym leader name tiles to gfx U-Fish-PC\Daniel 2013-08-19 22:04:59 -04:00
  • 52cc9d3e02 Added trainer info border tiles to gfx U-Fish-PC\Daniel 2013-08-19 21:58:05 -04:00
  • 37455d9b76 Added emotion bubble tiles to gfx U-Fish-PC\Daniel 2013-08-19 19:59:13 -04:00
  • 3ab1e25a51 Added Red cycling sprite to gfx/sprites U-Fish-PC\Daniel 2013-08-19 19:14:06 -04:00
  • 4ed9e7d526 Added player title screen tiles to gfx U-Fish-PC\Daniel 2013-08-19 19:04:44 -04:00
  • 72838d699d Added Pokedex tiles to gfx U-Fish-PC\Daniel 2013-08-19 18:59:25 -04:00
  • dcf9ee83c1 Added Game Freak tiles to gfx U-Fish-PC\Daniel 2013-08-19 18:55:00 -04:00
  • 89a68ac109 Added copyright tiles to gfx U-Fish-PC\Daniel 2013-08-19 18:50:24 -04:00
  • d643241c1e Added "AB" tiles to gfx U-Fish-PC\Daniel 2013-08-19 18:41:40 -04:00
  • d87796e0ad Added town map tiles to gfx U-Fish-PC\Daniel 2013-08-18 16:17:56 -04:00
  • fafc287767 Added 1bpp battle hud graphics and renamed "badges.2bpp" U-Fish-PC\Daniel 2013-08-18 15:34:49 -04:00
  • bae9ef77ee Added a new file for badge tiles U-Fish-PC\Daniel 2013-08-18 14:28:51 -04:00
  • 6595aaea50 Removed duplicate Vulpix pic, "vulpikb.pic" U-Fish-PC\Daniel 2013-08-17 08:49:56 -04:00
  • 69e169706a update section names to comply with rgbds redefinitions yenatch 2013-08-12 14:38:03 -04:00
  • 463c86c1f3 Merge https://github.com/yenatch/pokered IIMarckus 2013-07-05 20:29:31 -06:00
  • c07a745e36 machine prices yenatch 2013-07-05 01:41:18 -04:00
  • e2e11de410 start on PlayIntroScene yenatch 2013-07-05 01:30:26 -04:00
  • da3b8dc19d AskForMonNickname Sanky 2013-07-04 15:18:53 +02:00
  • f20b39069e FaintEnemyPokemon Sanky 2013-07-04 11:05:27 +02:00
  • 15105c45f3 Disasm code which draws tiny party pokémon symbols in-battle. Sanky 2013-07-02 20:59:35 +02:00
  • 8f605a2bd0 Some Bill's PC stuff Sanky 2013-07-01 22:01:21 +02:00
  • 79639ebe92 More consistency in GiveItem scripts. IIMarckus 2013-07-01 10:45:17 -06:00
  • 0bfc37bffb Fix previous. IIMarckus 2013-07-01 10:38:29 -06:00
  • d96c5cff4c Missed label. IIMarckus 2013-06-28 19:53:36 -06:00
  • 8c13e1cad6 Comment DrawBadges yenatch 2013-06-17 20:21:48 -04:00
  • 50f4eb6b40 More comments in the dojo, and use Pokémon IDs for Pokédex displays. IIMarckus 2013-06-12 22:34:26 -06:00
  • 4e4d613074 allow commas in comments Bryan Bishop 2013-06-10 13:08:49 -05:00
  • b433cbd4b0 Better comments for the Game Freak room. IIMarckus 2013-05-23 17:12:47 -06:00
  • 7d458509d3 Merge https://bitbucket.org/sanky/pokered IIMarckus 2013-05-13 01:07:13 -06:00
  • f628826615 Remove some incbins. IIMarckus 2013-05-12 23:30:33 -06:00
  • 9f4f3b62a4 Make the pic bank calculations more readable. IIMarckus 2013-05-12 21:56:09 -06:00
  • 2cc0aef0e9 * add known hard-coded memory locations are labels now * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis Mr Wint 2013-04-07 04:01:08 +02:00
  • fa32624e79 * all Bankswitch command's destination addresses are labels now Mr Wint 2013-03-18 01:09:28 +01:00
  • c5ab38099e * analyzed assembly related to handling sprites * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments Mr Wint 2013-03-17 22:54:12 +01:00
  • 7bdb3199ae * added EQU constants for mon header RAM area * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures Mr Wint 2013-03-13 15:11:41 +01:00
  • 66aaa9a0cb * added verification (equality test) for blue version build * changed analyze_incbins to recognize generated label addresses * fixed bank 1D assembly to make blue version build correctly Mr Wint 2013-03-12 03:46:32 +01:00
  • 120235c393 formatted attack effects and use more EQUs automatically extracted and included a bunch of assembly Mr Wint 2013-03-12 01:52:32 +01:00
  • 1a3e59155f in-battle enemy move selection routines Mr Wint 2013-03-04 04:37:11 +01:00
  • 23f5f8c4ef Add SRAM-related routines, disassembled by Sawakita. Sanky 2012-12-28 12:54:39 +01:00
  • 6db84ef80a Merge https://bitbucket.org/Sanky/pokered Sanky 2012-12-25 22:55:16 +01:00
  • 5f2a62871a Point out an unused warp noticed by Torchickens. IIMarckus 2012-12-22 22:22:01 -07:00
  • 93eb634966 Removed more incbins from scripts. IIMarckus 2012-12-21 17:33:33 -07:00
  • 74aeba8739 Remove more incbins from scripts. IIMarckus 2012-12-21 16:44:21 -07:00
  • 47f8a45943 Remove more incbins from scripts. IIMarckus 2012-12-21 16:32:56 -07:00
  • 8d02c42e70 Remove more incbins from scripts. IIMarckus 2012-12-21 15:46:13 -07:00
  • 09b6fd2890 Remove more incbins from scripts. IIMarckus 2012-12-21 15:36:11 -07:00
  • c71c270947 Remove another incbin from script. IIMarckus 2012-12-21 15:18:32 -07:00
  • b41346222f Fix previous. IIMarckus 2012-12-21 15:11:15 -07:00
  • 575590d1a9 Remove another incbin from scripts. IIMarckus 2012-12-21 14:53:06 -07:00
  • 7267cbcb49 Remove more incbin from scripts. IIMarckus 2012-12-21 14:44:49 -07:00
  • ca740cb065 Remove more incbins from map scripts. IIMarckus 2012-12-21 14:31:43 -07:00
  • fbf6d7c128 Remove redundant text labels. IIMarckus 2012-12-21 13:59:04 -07:00
  • 4d7e8a03f2 Remove incbin in Silph Co 4F. IIMarckus 2012-12-21 13:44:40 -07:00
  • 2efa3ebe1f Add generate_sys.py. Sanky 2012-12-21 19:49:56 +01:00
  • 213e60f807 disasm MoveSelectionMenu Sanky 2012-12-21 16:52:45 +01:00
  • cf91edd39f TrainerBattleVictory disasmed Sanky 2012-12-20 22:19:30 +01:00
  • 17e8f21f46 Disasm a large part of the in-battle menu routines. Sanky 2012-12-20 21:04:47 +01:00
  • 66d70b9295 disasm GetCurrentMove Sanky 2012-12-18 22:21:09 +01:00
  • 53e7a62744 Disasm LoadMovePPs (a predef) Sanky 2012-12-18 15:39:21 +01:00
  • 0ed46e7a72 Better cross‐make compatibility. IIMarckus 2012-12-02 19:34:19 -07:00
  • 4decef28dd Whitespace. IIMarckus 2012-11-02 13:56:38 -06:00
  • d9c77261a1 Add routine that sends SGB packets sawakita 2012-11-01 18:56:12 +01:00
  • 95a2c2a6da Use more meaningful local labels in bank 0 sawakita 2012-11-01 18:33:28 +01:00
  • e708893089 Get rid of "\@" symbols used in local labels sawakita 2012-10-02 21:20:37 +02:00
  • 19a859ca51 Improve error checking in the context of issue #27 sawakita 2012-10-01 18:59:51 +02:00
  • db0c37557d Fix param error in load_asm_if_one_exists_in() sawakita 2012-10-01 18:54:45 +02:00
  • 58a9aacc0b Restore auto-loading of default "main" asm file sawakita 2012-10-01 18:44:36 +02:00
  • cbb722d09b Fix pokered_dir extrapolation sawakita 2012-10-01 18:41:16 +02:00
  • c61f7eb5ee Merged in sawakita/pokered (pull request #2) iimarckus 2012-09-30 15:47:01 -06:00
  • 723e424979 Make analyze_incbins dirs reference os-independent sawakita 2012-09-30 20:10:13 +02:00
  • ad16c0dc14 DisplayDexRating. It sucks that I can't use a label for the dbw macro, as that would make DexRatingsTable look a lot cleaner. stag019 2012-09-20 19:31:10 -04:00
  • 63fc23b74e Code dealing with palettes. Really, does anyone know if bit 3 of battle status 3 is used? stag019 2012-09-20 18:45:32 -04:00
  • 507170d0ee Type effectiveness display message. That's right, I did some work for once. stag019 2012-09-20 05:45:54 -04:00
  • 4b28ddb11f .hgignore -> .gitignore Bryan Bishop 2012-08-26 19:43:35 -05:00
  • 24a4774423 Add more scripts from Champion Rival’s room. IIMarckus 2012-08-26 11:41:58 -06:00
  • 4bbef145e0 Add the boulder checking code in Seafoam Islands. IIMarckus 2012-08-26 10:35:47 -06:00