Commit graph

  • 1440cf9321 disasm of number printing functions and other minor changes YamaArashi 2012-02-04 17:19:24 -0800
  • 8573d9f7bd disasm of misc functions YamaArashi 2012-02-03 23:41:43 -0800
  • 823441c591 disasm of some menu code YamaArashi 2012-02-02 23:10:50 -0800
  • 74e8183fa8 disasm of misc stuff (mostly pokemart related) YamaArashi 2012-02-02 17:14:18 -0800
  • 3cf0197493 disasm of more battle animation code YamaArashi 2012-02-01 21:47:44 -0800
  • 2e67759f9d disasm of some battle animation code YamaArashi 2012-01-31 23:43:28 -0800
  • c82b5f5e3d incorporate slot machine map into main.asm Bryan Bishop 2012-01-30 21:38:05 -0600
  • c903a839a2 Added a tilemap Adam@Adam-PC.csueastbay.edu 2012-01-30 19:08:38 -0800
  • 7a76449908 remove some small incbins Bryan Bishop 2012-01-30 14:29:23 -0600
  • f4b8782536 tool to sort INCBINs by interval length Bryan Bishop 2012-01-30 13:46:31 -0600
  • 25df78ecf3 extract spritesheets into .2bpp files Bryan Bishop 2012-01-29 21:44:52 -0600
  • 18053c4dd0 use zero-padded values in base stats Bryan Bishop 2012-01-28 16:22:59 -0600
  • 24051e4611 remove 1123 bytes from the end of bank $1c Bryan Bishop 2012-01-28 15:28:49 -0600
  • aab123e775 remove 6870 bytes from the end of bank $18 Bryan Bishop 2012-01-28 15:24:37 -0600
  • a52fa22972 remove 8427 bytes from the end of bank $17 Bryan Bishop 2012-01-28 15:21:00 -0600
  • d561e9a354 remove 6726 bytes from the end of bank $16 Bryan Bishop 2012-01-28 15:17:30 -0600
  • c1ab454d0c remove 5557 bytes from the end of bank $15 Bryan Bishop 2012-01-28 15:15:49 -0600
  • 3485429fb1 remove 5566 bytes from the end of bank $14 Bryan Bishop 2012-01-28 15:12:48 -0600
  • 40dada17cc remove 7281 bytes from the end of bank $12 Bryan Bishop 2012-01-28 15:11:14 -0600
  • b15a4b35e0 remove 3497 bytes from bank $11 Bryan Bishop 2012-01-28 15:08:10 -0600
  • 12fdb8641f remove 1080 bytes from the end of bank F Bryan Bishop 2012-01-28 15:03:17 -0600
  • 7f04b0b548 remove 950 bytes from the end of bank 3 Bryan Bishop 2012-01-28 14:49:18 -0600
  • f6d718f1c9 remove 161 bytes from the end of bank 5 Bryan Bishop 2012-01-28 14:48:14 -0600
  • 1d68a4a8ed remove 824 bytes from the end of bank 6 Bryan Bishop 2012-01-28 14:37:09 -0600
  • 76c03e5496 remove 4926 bytes from the end of bank 7 Bryan Bishop 2012-01-28 14:23:21 -0600
  • 07eba56101 remove 174 bytes from the end of bank 8 Bryan Bishop 2012-01-28 14:21:53 -0600
  • 2fb6a94fe5 clean up the final 1055 blank bank $e bytes Bryan Bishop 2012-01-28 14:17:08 -0600
  • 182682a5c4 Merge YamaArashi 2012-01-28 09:58:44 -0800
  • da68a0cd7f add more displaytextid stuff YamaArashi 2012-01-28 09:56:33 -0800
  • d1f15ccaed replace TH with TrainerHeader in abbreviated labels Bryan Bishop 2012-01-28 11:40:16 -0600
  • 682fba7d66 expand some trainer header label abbreviations Bryan Bishop 2012-01-28 11:20:00 -0600
  • f473a7c78d added a single space in msuic.asm KuroiIeWa5Da 2012-01-28 08:31:50 -0600
  • b831ab859b Parsed all of the unknown music data KuroiIeWa5Da 2012-01-28 08:17:30 -0600
  • 1e6b99faa2 Updated program to support the -fo option - forces continuation of parsing past mus_end KuroiIeWa5Da 2012-01-28 08:16:42 -0600
  • 436c486d95 Parsed some unknown music data KuroiIeWa5Da 2012-01-28 07:29:30 -0600
  • ef7a524b81 Updated Music Disassembler README.txt file with output of new help parameter KuroiIeWa5Da 2012-01-28 06:57:52 -0600
  • 2a46c247d9 Updated Music Disassembler to support a help parameter KuroiIeWa5Da 2012-01-28 06:56:20 -0600
  • 4256973472 Updated Music Disassembler to support more advanced parameters KuroiIeWa5Da 2012-01-28 06:10:44 -0600
  • 6fe067d939 fixed problem with compiling wav pattern program KuroiIeWa5Da 2012-01-28 00:42:54 -0600
  • 6fd6c7af46 big update after strip KuroiIeWa5Da 2012-01-28 00:38:49 -0600
  • 443ff15688 update MewBaseStats to use DEX_MEW Bryan Bishop 2012-01-27 23:06:15 -0600
  • 8de771cfe3 update learnset in MewBaseStats Bryan Bishop 2012-01-27 23:05:02 -0600
  • d1281e8d5e move learnsets into the asm Bryan Bishop 2012-01-27 22:58:20 -0600
  • dadfdd5d2e leave insert_all_base_stats in a usable form Bryan Bishop 2012-01-27 22:16:33 -0600
  • 91a041f1ad insert MewBaseStats Bryan Bishop 2012-01-27 22:15:45 -0600
  • d0aa2ed063 pokemon base stats Bryan Bishop 2012-01-27 22:09:28 -0600
  • fc82bd321a better labels for TM gift texts Bryan Bishop 2012-01-27 12:54:14 -0600
  • c1493026f5 replace some pointers, rename some texts Bryan Bishop 2012-01-27 08:25:49 -0600
  • 0b41c103f7 improve label names and switch broken TX_FARs to plain $17s Bryan Bishop 2012-01-27 07:52:19 -0600
  • 7facd11fe5 rename BeforeBattleTxts because of macro label length limits Bryan Bishop 2012-01-27 05:10:03 -0600
  • 19cdb94d07 possibly better label names for trainer header texts Bryan Bishop 2012-01-27 04:59:57 -0600
  • ce6c6f1f72 small script to make better trainer header labels Bryan Bishop 2012-01-27 04:51:20 -0600
  • 863b08346c fix VictoryRoad1TrainerHeaders label Bryan Bishop 2012-01-27 04:36:17 -0600
  • 7211ed30f2 Merge YamaArashi/pokered Bryan Bishop 2012-01-26 21:33:58 -0600
  • 719fda79fb some text labels about HM03 Bryan Bishop 2012-01-26 21:33:30 -0600
  • c67f75628e Merge YamaArashi 2012-01-26 19:27:40 -0800
  • a4fe74fa23 add V-blank handler and some associated functions, replace some addresses with labels, fix rWX and rWY YamaArashi 2012-01-26 19:26:08 -0800
  • 81e130517b elite four trainer header text labels Bryan Bishop 2012-01-26 16:34:41 -0600
  • 17c6b1b1b3 fix labels in AgathaTrainerHeaders to match sequence Bryan Bishop 2012-01-26 16:26:47 -0600
  • f7710a3588 better labels in AgathaTrainerHeaders Bryan Bishop 2012-01-26 16:15:21 -0600
  • b706272241 Mansion3TrainerHeaders and Mansion4TrainerHeaders (renaming) Bryan Bishop 2012-01-26 15:59:50 -0600
  • d72e87aece VictoryRoad2TrainerHeaders and SilphCo7TrainerHeaders Bryan Bishop 2012-01-26 15:56:26 -0600
  • 4f17919fba Route20TrainerHeader2 through 10 (naming) Bryan Bishop 2012-01-26 15:41:12 -0600
  • 1d7de7cfcd minor comments on CeruleanCityText1 Bryan Bishop 2012-01-26 14:10:04 -0600
  • 4292758103 more bank 0 functions YamaArashi 2012-01-26 12:01:09 -0800
  • 5ca3748f4c Merge stag019/pokered Bryan Bishop 2012-01-26 12:53:18 -0600
  • b42672a0a0 Merge music changes YamaArashi 2012-01-26 10:32:40 -0800
  • 96db7d1cd7 diasm of some bank 0 code (mostly menu related) YamaArashi 2012-01-26 10:31:04 -0800
  • 501c8e03b0 Pokemon Blue pointer at $29B3 to Unknown_74ee0. stag019 2012-01-26 10:21:47 -0500
  • c57d257243 Finsihed MeetRival Channel 3 Music Data KuroiIeWa5Da 2012-01-26 07:21:41 -0600
  • 76afbf6ca3 Finsihed MeetRival Channel 2 Music Data KuroiIeWa5Da 2012-01-26 07:12:00 -0600
  • 000b0f74b3 Finsihed MeetRival Channel 1 Music Data and made some improvements to Music Disassembler KuroiIeWa5Da 2012-01-26 07:05:20 -0600
  • bf19682979 Made several large upgrades to Music Disassembler KuroiIeWa5Da 2012-01-26 06:22:29 -0600
  • 3f61e9bd0e some better text names Bryan Bishop 2012-01-26 02:15:41 -0600
  • 4f7a07efa9 rename common.asm -> main.asm Bryan Bishop 2012-01-25 22:33:42 -0600
  • 8cf4620deb fix typos in comment labels Bryan Bishop 2012-01-25 12:40:22 -0600
  • 354775c3f3 Merge YamaArashi 2012-01-25 10:26:47 -0800
  • 03af4e9b04 Merge YamaArashi 2012-01-25 10:25:53 -0800
  • bca678ad2d Merge YamaArashi/pokered Bryan Bishop 2012-01-25 12:23:45 -0600
  • 25e09f5066 Finished MeetProfOak Channel 3 Music Data KuroiIeWa5Da 2012-01-25 12:03:51 -0600
  • 6703a9e210 Finished MeetProfOak Channel 1 Music Data KuroiIeWa5Da 2012-01-25 11:37:08 -0600
  • 08445fe0ad Merge YamaArashi 2012-01-25 09:10:46 -0800
  • cc02a733df Finished MuseumGuy Channel 4 Music Data KuroiIeWa5Da 2012-01-25 11:08:02 -0600
  • d908d8a74d finish up trainer headers Bryan Bishop 2012-01-25 11:01:21 -0600
  • 369cb976b4 Finished MuseumGuy Channel 3 Music Data KuroiIeWa5Da 2012-01-25 09:29:46 -0600
  • 4c7ddcbb07 Finished MuseumGuy Channel 2 Music Data KuroiIeWa5Da 2012-01-25 09:23:18 -0600
  • 2584075e44 Finished MuseumGuy Channel 1 Music Data KuroiIeWa5Da 2012-01-25 09:15:48 -0600
  • d341bdb582 Finished Cities 1 Channel 4 Music Data KuroiIeWa5Da 2012-01-25 09:06:55 -0600
  • e3a065cff5 Finished Cities 1 Channel 3 Music Data KuroiIeWa5Da 2012-01-25 07:46:46 -0600
  • 8111b4e4ea disasm of another joypad polling function YamaArashi 2012-01-25 05:45:33 -0800
  • a335f6ad7d Finished Cities 1 Channel 2 Msuic Data KuroiIeWa5Da 2012-01-25 07:37:49 -0600
  • c3f71abe64 Merge YamaArashi 2012-01-25 02:54:48 -0800
  • 226f60592c trainer headers for SilphCo9, SSAnne, ViridianForest Bryan Bishop 2012-01-25 01:06:14 -0600
  • cf80ada3c5 pretty_trainer_headers.py - print out multiple headers simultaneously Bryan Bishop 2012-01-25 00:49:23 -0600
  • c171b47729 lots of trainer headers again Bryan Bishop 2012-01-25 00:42:13 -0600
  • ea3d5a5ce1 trainer headers for Route11 - Route18 Bryan Bishop 2012-01-24 23:23:40 -0600
  • 274e3b5d21 Merge YamaArashi 2012-01-24 20:16:28 -0800
  • 743b14b77a some bank 0 code YamaArashi 2012-01-24 20:14:05 -0800
  • 3681b4d555 trainer headers for Route6 - Route10 Bryan Bishop 2012-01-24 21:21:33 -0600
  • 0c497358a3 Route21 and SilphCo8 trainer headers Bryan Bishop 2012-01-24 20:23:46 -0600