Commit graph

  • 75892f350b CeruleanHouseTrashed_h map header asm Bryan Bishop 2012-01-03 02:41:16 -0600
  • 617c66d64e PewterHouse2_h map header asm Bryan Bishop 2012-01-03 02:36:27 -0600
  • e2f429793d PewterHouse1_h map header asm Bryan Bishop 2012-01-03 02:30:23 -0600
  • c0c23ca755 ViridianHouse_h map header asm Bryan Bishop 2012-01-03 02:27:14 -0600
  • 207dcd505e School_h map header asm Bryan Bishop 2012-01-03 02:24:18 -0600
  • ad56942dfc ViridianMart_h map header asm Bryan Bishop 2012-01-03 02:20:07 -0600
  • 0fd9df7ca4 OaksLab_h map header asm Bryan Bishop 2012-01-03 02:15:35 -0600
  • 8962a5a313 Route1_h map header asm Bryan Bishop 2012-01-03 02:07:02 -0600
  • 7c61abba9a update cinnabar island name in extract_maps Bryan Bishop 2012-01-03 01:53:38 -0600
  • be85976d2d CinnabarIsland_h map header asm Bryan Bishop 2012-01-03 01:52:52 -0600
  • 58d4c0cdb3 SilphCo6_h map header asm Bryan Bishop 2012-01-03 01:46:05 -0600
  • 93a6003bc7 SilphCo5_h map header asm Bryan Bishop 2012-01-03 01:39:27 -0600
  • 860df3cd0d remove cardinal booleans in extract_maps Bryan Bishop 2012-01-03 01:25:12 -0600
  • 656d80d174 fix map names in extract_maps per 4a9db3764c20 Bryan Bishop 2012-01-03 01:19:33 -0600
  • 642c05df41 fix tileset in pretty_map_headers output Bryan Bishop 2012-01-03 01:18:32 -0600
  • da22152bff relative filepath to baserom.gbc in extras/extract_maps.py Bryan Bishop 2012-01-03 01:10:11 -0600
  • 35242959aa SilphCo4_h map header asm Bryan Bishop 2012-01-03 01:08:55 -0600
  • 681380fb13 Fix an incorrect label, and use labels in MapHeaderBanks. IIMarckus 2012-01-03 00:01:04 -0700
  • 2cede80735 remove extraneous comment Bryan Bishop 2012-01-03 00:42:39 -0600
  • 0707a7c0cd IndigoPlateauLobby_h map header asm Bryan Bishop 2012-01-03 00:40:48 -0600
  • ff898355e6 remove blank connection data in VermilionHouse3_h Bryan Bishop 2012-01-03 00:32:15 -0600
  • 8cfeb2d29d VermilionHouse3_h map header asm Bryan Bishop 2012-01-03 00:27:12 -0600
  • 9ee1359ac9 update MapHeaderPointers with labels Bryan Bishop 2012-01-02 23:48:24 -0600
  • f5a98ba94c fuchsia city map header asm Bryan Bishop 2012-01-02 23:42:41 -0600
  • 3174f3f124 lavender town map header asm Bryan Bishop 2012-01-02 23:38:57 -0600
  • c6e1e58176 cerulean city map header asm Bryan Bishop 2012-01-02 23:35:29 -0600
  • cb6829e9a2 pewter city map header asm Bryan Bishop 2012-01-02 23:28:20 -0600
  • e13bf62e9c viridian city map header asm Bryan Bishop 2012-01-02 22:37:07 -0600
  • 4c44702edb fix error in map header asm (db -> dw) Bryan Bishop 2012-01-02 22:23:58 -0600
  • d74daf3273 tool to dump asm for each map header Bryan Bishop 2012-01-02 21:26:32 -0600
  • 020ccf422a add celadon city map header Bryan Bishop 2012-01-02 19:14:26 -0600
  • a917463ad4 Merge. IIMarckus 2012-01-02 16:53:10 -0700
  • 391022663a Close branch for extras/extract_maps.py. IIMarckus 2012-01-02 16:52:47 -0700
  • 42367aebdd tools/extract_maps.py -> extras/ Bryan Bishop 2012-01-02 17:34:29 -0600
  • 34b4230c54 python tool to extract map header data Bryan Bishop 2012-01-02 17:23:00 -0600
  • 2080c11a7f Add more in‐battle checks. IIMarckus 2011-12-29 19:54:13 -0700
  • ecbeec3202 Flinch check. IIMarckus 2011-12-29 18:16:50 -0700
  • ba5617f9f8 Make an implied rule for .gbc. IIMarckus 2011-12-29 17:09:44 -0700
  • 3678f9bfb9 $FFF3 checks whose turn it is. IIMarckus 2011-12-29 03:37:44 -0700
  • 0af6c061fe Add status checks + text. IIMarckus 2011-12-29 03:31:17 -0700
  • b273050dc6 Add some more Pokémon Tower battle stuff. IIMarckus 2011-12-29 02:20:55 -0700
  • ee3c63737d Add the ghost battle text. IIMarckus 2011-12-29 02:05:36 -0700
  • e0f94f9384 Add the tail end of some battle code. IIMarckus 2011-12-29 00:24:28 -0700
  • 98de3ed35f PP decrement during battle. IIMarckus 2011-12-28 20:28:51 -0700
  • fa9c66dc63 Cleanup, and added new RAM variables (and changed some others). IIMarckus 2011-12-27 20:04:33 -0700
  • b87848642c Disassemble some name lists logic. IIMarckus 2011-12-27 19:33:41 -0700
  • a0fc3558cf Add some mysterious unused names (from a convo with Sawakita a long time ago) IIMarckus 2011-12-27 18:40:45 -0700
  • b9980afa26 Add some functions that MoveSprite calls. IIMarckus 2011-12-27 16:56:56 -0700
  • d0582479df Add the MoveSprite function. IIMarckus 2011-12-27 16:46:10 -0700
  • 582fa01279 Expand some already‐referenced text. IIMarckus 2011-12-27 16:31:22 -0700
  • f7d5b6eb6b And update the paths for the fossils… IIMarckus 2011-12-27 13:01:14 -0700
  • b72c2ea4b1 Turns out the fossil pictures differ between Red/Green and Blue. IIMarckus 2011-12-27 12:45:09 -0700
  • 5851fc7c3e Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush. IIMarckus 2011-12-27 10:32:02 -0700
  • 18bf34ec0b Split large chunks of text into separate files, and improve Makefile. IIMarckus 2011-12-26 18:40:25 -0700
  • d5c498a7ec Remove TX_NULL; it is obsoleted by db "@" IIMarckus 2011-12-26 17:22:34 -0700
  • 4a6d81aea2 Fix (hopefully) unicode mis-behaviour. Sawakita 2011-12-27 01:04:13 +0100
  • a2887bc963 Fix small encoding error (unicode). Sawakita 2011-12-27 00:43:05 +0100
  • f9bbe64cc1 Add pointers to items usage functions, main item usage handling function and pokeballs usage functions. Sawakita 2011-12-27 00:37:41 +0100
  • bb75886d1a Add status ailments masks (FRZ, SLP). Sawakita 2011-12-27 00:35:59 +0100
  • ba98f3bc22 Add another common function. IIMarckus 2011-12-21 19:26:24 -0700
  • c48939d069 These are coordinates on the tilemap. IIMarckus 2011-12-21 14:41:44 -0700
  • 77702c1fd4 More $54→# conversion. IIMarckus 2011-12-21 14:28:33 -0700
  • 64016fb133 More text nulls. IIMarckus 2011-12-21 14:23:37 -0700
  • d637d149cc Add a character for the numero sign. IIMarckus 2011-12-21 14:20:45 -0700
  • eed5047922 Add characters for textbox borders to the array. IIMarckus 2011-12-21 14:02:50 -0700
  • f707f6f4bb Add a weird OT string write. IIMarckus 2011-12-21 03:39:57 -0700
  • 04ff45ee4e Add Pokedex number ↔ index number conversion functions. IIMarckus 2011-12-21 03:08:33 -0700
  • eac73b32e6 Treat apostrophes specially, since they’re combining characters. IIMarckus 2011-12-21 02:50:47 -0700
  • 0238a81e39 Add various data from the credits (graphics, displayed mons, text). IIMarckus 2011-12-21 02:23:50 -0700
  • 9efa550e40 Add move names. IIMarckus 2011-12-21 00:48:14 -0700
  • 450949763c Add Japanese text entry and Pokédex entries. IIMarckus 2011-12-21 00:31:01 -0700
  • 5d52935fa8 Add …. IIMarckus 2011-12-21 00:17:42 -0700
  • bd9ca785e0 Add é and fix a typo when converting text. IIMarckus 2011-12-21 00:15:56 -0700
  • 63b7b8e783 Add support for Unicode, and use it to put in ♀ and ♂. IIMarckus 2011-12-21 00:12:36 -0700
  • 35a33bf3d7 Replace more byte values with text. IIMarckus 2011-12-18 23:59:46 -0700
  • f37017558c More text nulls. IIMarckus 2011-12-18 21:08:22 -0700
  • 97ff98670d Use "@" for nulls. This makes fixed‐width text tables easier to read. IIMarckus 2011-12-18 12:48:33 -0700
  • ba231fa07a More text, and some new characters. Make $50 equal to "@". IIMarckus 2011-12-17 22:33:47 -0700
  • 7c57cbda59 Fix typo. Sawakita 2011-12-17 20:53:02 +0100
  • bb9029db9e Add some missing correspondencies to prepocessor's char table. Sawakita 2011-12-17 20:24:08 +0100
  • ace3fa5bbc Add more text strings. IIMarckus 2011-12-17 02:57:07 -0700
  • 98a00bc025 Don’t rebuild the character table every line. IIMarckus 2011-12-17 00:48:24 -0700
  • 89d8ad4fd2 Make use of the new text preprocesser to make text readable. IIMarckus 2011-12-17 00:14:22 -0700
  • c21c0d45b3 Add a text preprocessor, so that we can enter strings in db commands. IIMarckus 2011-12-16 23:54:36 -0700
  • eb83f10dd4 More animation code, and the sound data for attacks. IIMarckus 2011-12-16 00:07:58 -0700
  • d116f0b876 More uncommented animation code. IIMarckus 2011-12-15 19:53:57 -0700
  • 6bc9c5dc3f Add title screen monsters from Green and Blue as well. IIMarckus 2011-12-15 18:22:21 -0700
  • a8dbea888b Poké Ball animation code cleanup. IIMarckus 2011-12-15 18:05:30 -0700
  • c04a77529a This has already been explained. IIMarckus 2011-12-14 21:52:14 -0700
  • c88dd75ba1 Add Pokémon that appear on the title screen. IIMarckus 2011-12-14 21:22:54 -0700
  • f9a8858dd1 Minor comment changes. IIMarckus 2011-12-12 21:25:23 -0700
  • c44b52577b Add random number generation functions. IIMarckus 2011-12-12 19:47:20 -0700
  • 0152e33909 Document the byte before a trainer’s AI pointer. IIMarckus 2011-12-12 18:48:35 -0700
  • ef6eb622c4 Minor clarifications in Pallet Town scripts. IIMarckus 2011-11-14 02:48:50 -0700
  • 1f5696ddda More minor label fixes. IIMarckus 2011-11-14 00:29:44 -0700
  • c51b06f975 Fix pointer label. IIMarckus 2011-11-14 00:28:25 -0700
  • 3fbbc239ac Add Blue’s house map. IIMarckus 2011-11-14 00:25:15 -0700
  • 31e251af3a Minor cleanup. IIMarckus 2011-11-13 23:10:46 -0700
  • 8028c825b6 Add Pallet Town map. IIMarckus 2011-11-13 23:06:56 -0700
  • bf33b737b7 Add constants for direction of connections. IIMarckus 2011-11-13 20:18:20 -0700