kep-hack/scripts/CeruleanCaveB1F.asm
Martha Schilling caa8076bcd A few things
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.

- Improved Faraway's encounter table.

- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.

- Minor text fixes
2023-12-31 12:22:36 +00:00

52 lines
1 KiB
NASM

CeruleanCaveB1F_Script:
call EnableAutoTextBoxDrawing
ld hl, CeruleanCaveB1FTrainerHeaders
ld de, CeruleanCaveB1F_ScriptPointers
ld a, [wCeruleanCaveB1FCurScript]
call ExecuteCurMapScriptInTable
ld [wCeruleanCaveB1FCurScript], a
ret
CeruleanCaveB1F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
CeruleanCaveB1F_TextPointers:
dw MewtwoText
dw PickUpItemText
dw PickUpItemText
CeruleanCaveB1FTrainerHeaders:
def_trainers
MewtwoTrainerHeader:
trainer EVENT_BEAT_MEWTWO, 0, MewtwoBattleText, MewtwoBattleText, MewtwoBattleText
db -1 ; end
MewtwoText:
text_asm
ld a, 5
ld [wMusicFade], a
xor a
ld [wMusicFadeID], a
.waitloop
ld a, [wMusicFade]
and a
jr nz, .waitloop
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld hl, MewtwoTrainerHeader
call TalkToTrainer
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
jp TextScriptEnd
MewtwoBattleText:
text_far _MewtwoBattleText
text_asm
ld a, MEWTWO
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd