mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 02:13:23 +12:00

Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far. - After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League. - A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack: - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth. - Slam has the user move forward while attacking. - Mega Kick has the user move back, then lunging forward while attacking. - Jump Kick has the user move forward while attacking, as well as a sound effect change. - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen. - Both confusion-inflicting status moves show birds circling the enemy. - Hyper Beam is slightly slower, and shakes the screen after the hit. - Drill Peck uses the same circling star animation as Horn Drill. - Solar Beam has a 'gathering energy' effect while lighting up the screen. - SmokeScreen is a lot faster. - Skull Bash shakes the screen and moves the user horizontally while attacking. - Hi Jump Kick made slightly faster. - Dazzling Gleam lights up the screen and has been made slightly longer. - Acid Armor has been given a proper animatio, and no longer makes the user invisible. - It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F. - Changes made to a handful of Victory Road and Silph Gauntlet trainer parties. - Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches. - Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed. - Slight encounter tweaks to Route 23 - Level buffs to Victory Road's wild encounters - Minor text fixes -
116 lines
1.8 KiB
NASM
116 lines
1.8 KiB
NASM
_SSAnne10Text8::
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text "MACHOKE: Gwoh!"
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line "Goggoh!@"
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text_end
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_SSAnne10BattleText1::
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text "You know what they"
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line "say about sailors"
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cont "and fighting!"
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done
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_SSAnne10EndBattleText1::
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text "Right!"
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line "Good fight, mate!"
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prompt
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_SSAnne10AfterBattleText1::
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text "Haha! Want to be"
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line "a sailor, mate?"
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done
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_SSAnne10BattleText2::
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text "My sailor's pride"
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line "is at stake!"
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done
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_SSAnne10EndBattleText2::
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text "Your"
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line "spirit sank me!"
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prompt
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_SSAnne10AfterBattleText2::
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text "Did you see the"
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line "FISHING GURU near"
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cont "CERULEAN CITY?"
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done
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_SSAnne10BattleText3::
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text "Us sailors have"
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line "#MON too!"
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done
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_SSAnne10EndBattleText3::
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text "OK, "
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line "you're not bad."
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prompt
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_SSAnne10AfterBattleText3::
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text "We caught all our"
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line "#MON while"
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cont "out at sea!"
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done
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_SSAnne10BattleText4::
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text "I like feisty"
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line "kids like you!@"
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text_end
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_SSAnne10EndBattleText4::
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text "Argh!"
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line "Lost it!"
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prompt
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_SSAnne10AfterBattleText4::
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text "Sea #MON live"
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line "in deep water."
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cont "You'll need a"
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cont "FISHING ROD!"
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done
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_SSAnne10BattleText5::
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text "Matey, you're"
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line "walking the plank"
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cont "if you lose!"
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done
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_SSAnne10EndBattleText5::
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text "Argh!"
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line "Beaten by a kid!"
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prompt
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_SSAnne10AfterBattleText5::
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text "Jellyfish some-"
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line "times drift into"
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cont "the ship."
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done
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_SSAnne10BattleText6::
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text "Hello stranger!"
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line "Stop and chat!"
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para "All my #MON"
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line "are from the sea!"
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done
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_SSAnne10EndBattleText6::
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text "Darn!"
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line "I let that one"
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cont "get away!"
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prompt
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_SSAnne10AfterBattleText6::
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text "I was going to"
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line "make you my"
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cont "assistant too!"
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done
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_SSAnne10Text7::
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text "My buddy, MACHOKE,"
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line "is super strong!"
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para "He has enough"
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line "STRENGTH to move"
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cont "big rocks!"
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done
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