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This was an interesting thought exercise. As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills. I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns. The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though... Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
75 lines
1.2 KiB
NASM
75 lines
1.2 KiB
NASM
_LoreleiBeforeBattleText::
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text "Welcome to the"
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line "#MON LEAGUE!"
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para "I am LORELEI of"
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line "the ELITE FOUR!"
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para "No one can best"
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line "me when it comes"
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cont "to icy #MON!"
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para "Freezing moves"
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line "are powerful!"
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para "Your #MON will"
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line "be at my mercy"
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cont "when they are"
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cont "frozen solid!"
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para "Hahaha!"
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line "Are you ready?"
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done
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_LoreleiEndBattleText::
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text "How"
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line "dare you!"
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prompt
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_LoreleiAfterBattleText::
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text "You're better"
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line "than I thought!"
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cont "Go on ahead!"
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para "You only got a"
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line "taste of the"
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cont "#MON LEAGUE's"
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cont "power!"
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done
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_LoreleiRematchText::
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text "Welcome to the"
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line "#MON LEAGUE!"
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para "Hey, fantastic"
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line "timing! I was"
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cont "just thinking"
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cont "how I'd like to"
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cont "battle you."
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para "I hope you're"
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line "ready!"
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done
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_LoreleiRematchEndBattleText::
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text "Argh!"
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line "How?!"
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prompt
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_LoreleiRematchAfterBattleText::
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text "I may have lost"
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line "to you, but I'll"
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cont "never give up on"
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cont "ice #MON!"
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para "You should aim to"
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line "win using #MON"
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cont "you like best,"
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cont "too!"
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done
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_LoreleiDontRunAwayText::
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text "Someone's voice:"
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line "Don't run away!"
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done
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