kep-hack/data/tilesets/spinner_tiles.asm
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00

30 lines
838 B
NASM

MACRO spinner
; \1: source
; \2: offset (BANK() chokes on literals)
; \3: dest
dw \1 tile \2
db 1
db BANK(\1)
dw vTileset tile \3
ENDM
FacilitySpinnerArrows:
spinner SpinnerArrowAnimTiles, 0, $20
spinner SpinnerArrowAnimTiles, 1, $21
spinner SpinnerArrowAnimTiles, 2, $30
spinner SpinnerArrowAnimTiles, 3, $31
spinner SpinnerArrowAnimTiles, 4, $20
spinner SpinnerArrowAnimTiles, 5, $21
spinner SpinnerArrowAnimTiles, 6, $30
spinner SpinnerArrowAnimTiles, 7, $31
GymSpinnerArrows:
spinner SpinnerArrowAnimTiles, 1, $3c
spinner SpinnerArrowAnimTiles, 3, $3d
spinner SpinnerArrowAnimTiles, 0, $4c
spinner SpinnerArrowAnimTiles, 2, $4d
spinner SpinnerArrowAnimTiles, 5, $3c
spinner SpinnerArrowAnimTiles, 7, $3d
spinner SpinnerArrowAnimTiles, 4, $4c
spinner SpinnerArrowAnimTiles, 6, $4d