mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
30 lines
838 B
NASM
30 lines
838 B
NASM
MACRO spinner
|
|
; \1: source
|
|
; \2: offset (BANK() chokes on literals)
|
|
; \3: dest
|
|
dw \1 tile \2
|
|
db 1
|
|
db BANK(\1)
|
|
dw vTileset tile \3
|
|
ENDM
|
|
|
|
FacilitySpinnerArrows:
|
|
spinner SpinnerArrowAnimTiles, 0, $20
|
|
spinner SpinnerArrowAnimTiles, 1, $21
|
|
spinner SpinnerArrowAnimTiles, 2, $30
|
|
spinner SpinnerArrowAnimTiles, 3, $31
|
|
spinner SpinnerArrowAnimTiles, 4, $20
|
|
spinner SpinnerArrowAnimTiles, 5, $21
|
|
spinner SpinnerArrowAnimTiles, 6, $30
|
|
spinner SpinnerArrowAnimTiles, 7, $31
|
|
|
|
GymSpinnerArrows:
|
|
spinner SpinnerArrowAnimTiles, 1, $3c
|
|
spinner SpinnerArrowAnimTiles, 3, $3d
|
|
spinner SpinnerArrowAnimTiles, 0, $4c
|
|
spinner SpinnerArrowAnimTiles, 2, $4d
|
|
spinner SpinnerArrowAnimTiles, 5, $3c
|
|
spinner SpinnerArrowAnimTiles, 7, $3d
|
|
spinner SpinnerArrowAnimTiles, 4, $4c
|
|
spinner SpinnerArrowAnimTiles, 6, $4d
|