mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
![]() - Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script |
||
---|---|---|
.. | ||
bike_riding_tilesets.asm | ||
bookshelf_tile_ids.asm | ||
collision_tile_ids.asm | ||
cut_tree_blocks.asm | ||
door_tile_ids.asm | ||
dungeon_tilesets.asm | ||
escape_rope_tilesets.asm | ||
ledge_tiles.asm | ||
pair_collision_tile_ids.asm | ||
spinner_tiles.asm | ||
tileset_headers.asm | ||
warp_carpet_tile_ids.asm | ||
warp_pad_hole_tile_ids.asm | ||
warp_tile_ids.asm | ||
water_tilesets.asm |