kep-hack/engine
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00
..
battle caught icon + ai gets to land status 2023-11-14 08:17:22 +11:00
debug Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
events Rejoice! Bittybat is back! 2023-11-08 17:25:44 +00:00
gfx mini update 2023-11-22 12:25:46 +00:00
items fixed the silph letter playing garbage when used 2023-09-26 23:07:06 -05:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus would you believe me if i told you this still isnt done 2023-11-20 11:00:20 +00:00
movie fixed oak text speed issues 2023-09-23 09:30:27 +10:00
overworld mini update 2023-11-22 12:25:46 +00:00
pokemon Fix HP display issues on DV/Stat Exp viewer 2023-09-02 11:07:32 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm The Big One. 2023-09-19 23:34:25 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00