mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
![]() - Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script |
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hp_bar.asm | ||
load_pokedex_tiles.asm | ||
mon_icons.asm | ||
oam_dma.asm | ||
palettes.asm | ||
screen_effects.asm | ||
sprite_oam.asm |