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So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed. |
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| .. | ||
| battle | ||
| battle_anims | ||
| credits | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| pokemon | ||
| sgb | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| player_names.asm | ||
| player_names_list.asm | ||
| predef_pointers.asm | ||
| text_boxes.asm | ||
| text_predef_pointers.asm | ||
| tilemaps.asm | ||
| yes_no_menu_strings.asm | ||