kep-hack/data/trainers
May Evans 0226ba9579 Pikachu/Eevee Mode
So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit.

This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite.

There are some glitches;
- Picking Charmander makes Blue erase himself from existence
- Picking from anywhere other than the front of the table may have odd results.
- Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this.
These are from me not finishing the ball picking process - it was a little weird.

Parties based on starters have been updated but I had to cut out a lot of unused trainer slots.

Also the unused names were removed.
2023-03-25 16:02:23 +00:00
..
ai_pointers.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
encounter_types.asm Fix file modes 2020-11-14 20:52:10 -06:00
move_choices.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
names.asm Fix file modes 2020-11-14 20:52:10 -06:00
parties.asm Pikachu/Eevee Mode 2023-03-25 16:02:23 +00:00
pic_pointers_money.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
special_moves.asm Update special_moves.asm 2022-10-15 14:08:09 -06:00