mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Misty's worst nightmare. FIGHTING type 55 Power 15 PP 80 Accuracy Effect: Flinch (30% chance) Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well. Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
467 lines
12 KiB
NASM
467 lines
12 KiB
NASM
; special effects that are part of move animations
|
|
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
|
|
const_def $C0
|
|
DEF FIRST_SE_ID EQU const_value
|
|
const_skip $18
|
|
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
|
|
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
|
|
const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team
|
|
const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind
|
|
const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss
|
|
const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc.
|
|
const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss
|
|
const SE_HIDE_ENEMY_MON_PIC ; $DF used in Seismic Toss
|
|
const SE_FLASH_ENEMY_MON_PIC ; $E0 unused
|
|
const SE_DELAY_ANIMATION_10 ; $E1 used in lots of animations
|
|
const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc.
|
|
const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused
|
|
const SE_SHAKE_ENEMY_HUD ; $E4
|
|
const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled
|
|
const SE_PETALS_FALLING ; $E6 used in Petal Dance
|
|
const SE_LEAVES_FALLING ; $E7 used in Razor Leaf
|
|
const SE_TRANSFORM_MON ; $E8 used in Transform
|
|
const SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 used in Acid Armor
|
|
const SE_MINIMIZE_MON ; $EA used in Minimize
|
|
const SE_BOUNCE_UP_AND_DOWN ; $EB used in Splash
|
|
const SE_SHOOT_MANY_BALLS_UPWARD ; $EC used in an unused animation
|
|
const SE_SHOOT_BALLS_UPWARD ; $ED used in Teleport/Sky Attack
|
|
const SE_SQUISH_MON_PIC ; $EE used in Teleport/Sky Attack
|
|
const SE_HIDE_MON_PIC ; $EF
|
|
const SE_LIGHT_SCREEN_PALETTE ; $F0 used in Mist/Double Edge/Absorb/etc.
|
|
const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc.
|
|
const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc.
|
|
const SE_BLINK_MON ; $F3 used in Recover
|
|
const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc.
|
|
const SE_FLASH_MON_PIC ; $F5
|
|
const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting
|
|
const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc.
|
|
const SE_FLASH_SCREEN_LONG ; $F8 used in Confusion/Psychic/etc.
|
|
const SE_DARKEN_MON_PALETTE ; $F9 used in Smokescreen/Smog/etc.
|
|
const SE_WATER_DROPLETS_EVERYWHERE ; $FA used in Mist/Surf/Toxic/etc.
|
|
const SE_SHAKE_SCREEN ; $FB used in Earthquake/Fissure/etc.
|
|
const SE_RESET_SCREEN_PALETTE ; $FC used in Leer/Thunderpunch/etc.
|
|
const SE_DARK_SCREEN_PALETTE ; $FD used in Hyper Beam/Thunderpunch/etc.
|
|
const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.
|
|
|
|
; subanimations that are part of move animations
|
|
; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
|
|
|
|
; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1 data/moves/animations.asm.
|
|
; "Both" indicates either can be used for different images using the same animation.
|
|
const_def
|
|
const SUBANIM_0_STAR
|
|
const SUBANIM_0_STAR_TWICE
|
|
const SUBANIM_0_STAR_THRICE
|
|
const SUBANIM_0_STAR_DESCENDING
|
|
const SUBANIM_1_STAR_BIG_MOVING
|
|
const SUBANIM_1_STAR_BIG
|
|
const SUBANIM_0_BALL_TOSS_HIGH
|
|
const SUBANIM_0_BALL_TOSS_MIDDLE
|
|
const SUBANIM_0_BALL_TOSS_LOW
|
|
const SUBANIM_0_BALL_SHAKE_ENEMY
|
|
const SUBANIM_0_BALL_POOF_ENEMY
|
|
const SUBANIM_0_BALL_BLOCK
|
|
const SUBANIM_1_FLAME_COLUMN_1
|
|
const SUBANIM_1_FLAME_COLUMN_2
|
|
const SUBANIM_1_FLAME_COLUMN_3
|
|
const SUBANIM_0_SCRATCHES
|
|
const SUBANIM_1_TORNADO
|
|
const SUBANIM_1_FLAMES
|
|
const SUBANIM_0_HEART_1_MUSIC
|
|
const SUBANIM_1_BLOB_TOSS
|
|
const SUBANIM_1_BLOB_DRIP_ENEMY
|
|
const SUBANIM_1_SHOUT
|
|
const SUBANIM_0_SLICE
|
|
const SUBANIM_0_BIRDIES_CIRCLING_ENEMY
|
|
const SUBANIM_1_SWORDS_CIRCLING
|
|
const SUBANIM_1_CLOUD_TOSS
|
|
const SUBANIM_0_WATER_COLUMNS
|
|
const SUBANIM_1_SEED_TOSS
|
|
const SUBANIM_1_SEED_LAND
|
|
const SUBANIM_0_ROCKS_LIFT
|
|
const SUBANIM_0_ROCKS_TOSS
|
|
const SUBANIM_1_FLAME_BEAM
|
|
const SUBANIM_1_FLAME_STAR
|
|
const SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY
|
|
const SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK
|
|
const SUBANIM_0_BIND
|
|
const SUBANIM_0_STATUS_PARALYZED
|
|
const SUBANIM_0_STATUS_CONFUSED
|
|
const SUBANIM_0_STATUS_CONFUSED_ENEMY
|
|
const SUBANIM_0_STATUS_POISONED
|
|
const SUBANIM_1_SAND
|
|
const SUBANIM_1_LIGHTNING_BALL
|
|
const SUBANIM_0_SLICE_BOTH_SIDES
|
|
const SUBANIM_1_LIGHTNING
|
|
const SUBANIM_0_WATER_DROPLETS
|
|
const SUBANIM_0_CIRCLES_CENTERING
|
|
const SUBANIM_0_BEAM
|
|
const SUBANIM_0_ICE_RISE
|
|
const SUBANIM_0_ROCKS_FALL_ENEMY
|
|
const SUBANIM_0_SOUND_WAVE
|
|
const SUBANIM_0_CIRCLE_1_SQUARE_HALF_TOSS ; unused
|
|
const SUBANIM_1_BARRIER
|
|
const SUBANIM_1_SELFDESTRUCT
|
|
const SUBANIM_0_WATER_BUBBLES
|
|
const SUBANIM_0_CIRCLES_FALLING
|
|
const SUBANIM_0_STRING_SHOT
|
|
const SUBANIM_0_ICE_FALL
|
|
const SUBANIM_0_CIRCLE_1_SQUARE_APPEARS ; unused
|
|
const SUBANIM_0_STATUS_SLEEP
|
|
const SUBANIM_0_STATUS_SLEEP_ENEMY
|
|
const SUBANIM_0_WATER_1_FIRE_BARRIER ; unused
|
|
const SUBANIM_0_WATER_1_FIRE_GEYSER ; unused
|
|
const SUBANIM_1_STAR_BIG_TOSS
|
|
const SUBANIM_1_STARS_SMALL_TOSS
|
|
const SUBANIM_1_MUSIC_CIRCLING_ENEMY
|
|
const SUBANIM_1_CIRCLE_BLACK_TOSS
|
|
const SUBANIM_1_EXPLOSION_SMALL_ENEMY
|
|
const SUBANIM_0_CIRCLE_1_SQUARE_CLOSING
|
|
const SUBANIM_1_LEAVES_TOSS
|
|
const SUBANIM_0_HORN_JAB_TWICE
|
|
const SUBANIM_0_HORN_JAB_THRICE
|
|
const SUBANIM_0_BALL_POOF
|
|
const SUBANIM_2_TRADE_BALL_DROP
|
|
const SUBANIM_2_TRADE_BALL_SHAKE
|
|
const SUBANIM_2_TRADE_BALL_APPEAR
|
|
const SUBANIM_2_TRADE_BALL_POOF
|
|
const SUBANIM_0_EGG_SHAKING
|
|
const SUBANIM_1_TRIANGLE_TOSS
|
|
const SUBANIM_1_SPHERE_BIG
|
|
const SUBANIM_1_SPHERE_BIG_RISE
|
|
const SUBANIM_1_SPHERE_BIG_FALL
|
|
const SUBANIM_0_SHELL
|
|
const SUBANIM_0_COIN_BOUNCE
|
|
const SUBANIM_0_SAFARI_ROCK
|
|
const SUBANIM_0_SAFARI_BAIT
|
|
const SUBANIM_0_STAR_HIGH
|
|
const SUBANIM_0_FAKE_TEARS
|
|
const SUBANIM_0_STAR_ASCENDING
|
|
DEF NUM_SUBANIMS EQU const_value
|
|
|
|
; types of subanimations
|
|
const_def
|
|
const SUBANIMTYPE_NORMAL
|
|
const SUBANIMTYPE_HVFLIP
|
|
const SUBANIMTYPE_HFLIP
|
|
const SUBANIMTYPE_COORDFLIP
|
|
const SUBANIMTYPE_REVERSE
|
|
const SUBANIMTYPE_ENEMY
|
|
|
|
; frame blocks that are part of subanimations
|
|
; FrameBlockPointers indexes (see data/battle_anims/frame_blocks.asm)
|
|
const_def
|
|
const FRAMEBLOCK_00
|
|
const FRAMEBLOCK_01
|
|
const FRAMEBLOCK_02
|
|
const FRAMEBLOCK_03
|
|
const FRAMEBLOCK_04
|
|
const FRAMEBLOCK_05
|
|
const FRAMEBLOCK_06
|
|
const FRAMEBLOCK_07
|
|
const FRAMEBLOCK_08
|
|
const FRAMEBLOCK_09
|
|
const FRAMEBLOCK_0A
|
|
const FRAMEBLOCK_0B
|
|
const FRAMEBLOCK_0C
|
|
const FRAMEBLOCK_0D
|
|
const FRAMEBLOCK_0E
|
|
const FRAMEBLOCK_0F
|
|
const FRAMEBLOCK_10
|
|
const FRAMEBLOCK_11
|
|
const FRAMEBLOCK_12
|
|
const FRAMEBLOCK_13
|
|
const FRAMEBLOCK_14
|
|
const FRAMEBLOCK_15
|
|
const FRAMEBLOCK_16
|
|
const FRAMEBLOCK_17
|
|
const FRAMEBLOCK_18
|
|
const FRAMEBLOCK_19
|
|
const FRAMEBLOCK_1A
|
|
const FRAMEBLOCK_1B
|
|
const FRAMEBLOCK_1C
|
|
const FRAMEBLOCK_1D
|
|
const FRAMEBLOCK_1E
|
|
const FRAMEBLOCK_1F
|
|
const FRAMEBLOCK_20
|
|
const FRAMEBLOCK_21
|
|
const FRAMEBLOCK_22
|
|
const FRAMEBLOCK_23
|
|
const FRAMEBLOCK_24
|
|
const FRAMEBLOCK_25
|
|
const FRAMEBLOCK_26
|
|
const FRAMEBLOCK_27
|
|
const FRAMEBLOCK_28
|
|
const FRAMEBLOCK_29
|
|
const FRAMEBLOCK_2A
|
|
const FRAMEBLOCK_2B
|
|
const FRAMEBLOCK_2C
|
|
const FRAMEBLOCK_2D
|
|
const FRAMEBLOCK_2E
|
|
const FRAMEBLOCK_2F
|
|
const FRAMEBLOCK_30
|
|
const FRAMEBLOCK_31
|
|
const FRAMEBLOCK_32
|
|
const FRAMEBLOCK_33
|
|
const FRAMEBLOCK_34
|
|
const FRAMEBLOCK_35
|
|
const FRAMEBLOCK_36
|
|
const FRAMEBLOCK_37
|
|
const FRAMEBLOCK_38
|
|
const FRAMEBLOCK_39
|
|
const FRAMEBLOCK_3A
|
|
const FRAMEBLOCK_3B
|
|
const FRAMEBLOCK_3C
|
|
const FRAMEBLOCK_3D
|
|
const FRAMEBLOCK_3E
|
|
const FRAMEBLOCK_3F
|
|
const FRAMEBLOCK_40
|
|
const FRAMEBLOCK_41
|
|
const FRAMEBLOCK_42
|
|
const FRAMEBLOCK_43
|
|
const FRAMEBLOCK_44
|
|
const FRAMEBLOCK_45
|
|
const FRAMEBLOCK_46
|
|
const FRAMEBLOCK_47
|
|
const FRAMEBLOCK_SMALL_BLACK_CIRCLE
|
|
const FRAMEBLOCK_LARGE_BLACK_CIRCLE
|
|
const FRAMEBLOCK_4A
|
|
const FRAMEBLOCK_4B
|
|
const FRAMEBLOCK_4C
|
|
const FRAMEBLOCK_4D
|
|
const FRAMEBLOCK_4E
|
|
const FRAMEBLOCK_4F
|
|
const FRAMEBLOCK_50
|
|
const FRAMEBLOCK_51
|
|
const FRAMEBLOCK_52
|
|
const FRAMEBLOCK_53
|
|
const FRAMEBLOCK_54
|
|
const FRAMEBLOCK_55
|
|
const FRAMEBLOCK_56
|
|
const FRAMEBLOCK_57
|
|
const FRAMEBLOCK_58
|
|
const FRAMEBLOCK_59
|
|
const FRAMEBLOCK_5A
|
|
const FRAMEBLOCK_5B
|
|
const FRAMEBLOCK_5C
|
|
const FRAMEBLOCK_5D
|
|
const FRAMEBLOCK_5E
|
|
const FRAMEBLOCK_5F
|
|
const FRAMEBLOCK_60
|
|
const FRAMEBLOCK_61
|
|
const FRAMEBLOCK_62
|
|
const FRAMEBLOCK_63
|
|
const FRAMEBLOCK_64
|
|
const FRAMEBLOCK_65
|
|
const FRAMEBLOCK_66
|
|
const FRAMEBLOCK_67
|
|
const FRAMEBLOCK_68
|
|
const FRAMEBLOCK_69
|
|
const FRAMEBLOCK_6A
|
|
const FRAMEBLOCK_6B
|
|
const FRAMEBLOCK_6C
|
|
const FRAMEBLOCK_6D
|
|
const FRAMEBLOCK_6E
|
|
const FRAMEBLOCK_6F
|
|
const FRAMEBLOCK_70
|
|
const FRAMEBLOCK_71
|
|
const FRAMEBLOCK_72
|
|
const FRAMEBLOCK_73
|
|
const FRAMEBLOCK_74
|
|
const FRAMEBLOCK_75
|
|
const FRAMEBLOCK_76
|
|
const FRAMEBLOCK_77
|
|
const FRAMEBLOCK_78
|
|
const FRAMEBLOCK_79
|
|
DEF NUM_FRAMEBLOCKS EQU const_value
|
|
|
|
; base coordinates that are part of subanimations
|
|
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
|
|
const_def
|
|
const BASECOORD_00
|
|
const BASECOORD_01
|
|
const BASECOORD_02
|
|
const BASECOORD_03
|
|
const BASECOORD_04
|
|
const BASECOORD_05
|
|
const BASECOORD_06
|
|
const BASECOORD_07
|
|
const BASECOORD_08
|
|
const BASECOORD_09
|
|
const BASECOORD_0A
|
|
const BASECOORD_0B
|
|
const BASECOORD_0C
|
|
const BASECOORD_0D
|
|
const BASECOORD_0E
|
|
const BASECOORD_0F
|
|
const BASECOORD_10
|
|
const BASECOORD_11
|
|
const BASECOORD_12
|
|
const BASECOORD_13
|
|
const BASECOORD_14
|
|
const BASECOORD_15
|
|
const BASECOORD_16
|
|
const BASECOORD_17
|
|
const BASECOORD_18
|
|
const BASECOORD_19
|
|
const BASECOORD_1A
|
|
const BASECOORD_1B
|
|
const BASECOORD_1C
|
|
const BASECOORD_1D
|
|
const BASECOORD_1E
|
|
const BASECOORD_1F
|
|
const BASECOORD_20
|
|
const BASECOORD_21
|
|
const BASECOORD_22
|
|
const BASECOORD_23
|
|
const BASECOORD_24
|
|
const BASECOORD_25
|
|
const BASECOORD_26
|
|
const BASECOORD_27
|
|
const BASECOORD_28
|
|
const BASECOORD_29
|
|
const BASECOORD_2A
|
|
const BASECOORD_2B
|
|
const BASECOORD_2C
|
|
const BASECOORD_2D
|
|
const BASECOORD_2E
|
|
const BASECOORD_2F
|
|
const BASECOORD_30
|
|
const BASECOORD_31
|
|
const BASECOORD_32
|
|
const BASECOORD_33
|
|
const BASECOORD_34
|
|
const BASECOORD_35
|
|
const BASECOORD_36
|
|
const BASECOORD_37
|
|
const BASECOORD_38
|
|
const BASECOORD_39
|
|
const BASECOORD_3A
|
|
const BASECOORD_3B
|
|
const BASECOORD_3C
|
|
const BASECOORD_3D
|
|
const BASECOORD_3E
|
|
const BASECOORD_3F
|
|
const BASECOORD_40
|
|
const BASECOORD_41
|
|
const BASECOORD_42
|
|
const BASECOORD_43
|
|
const BASECOORD_44
|
|
const BASECOORD_45
|
|
const BASECOORD_46
|
|
const BASECOORD_47
|
|
const BASECOORD_48
|
|
const BASECOORD_49
|
|
const BASECOORD_4A
|
|
const BASECOORD_4B
|
|
const BASECOORD_4C
|
|
const BASECOORD_4D
|
|
const BASECOORD_4E
|
|
const BASECOORD_4F
|
|
const BASECOORD_50
|
|
const BASECOORD_51
|
|
const BASECOORD_52
|
|
const BASECOORD_53
|
|
const BASECOORD_54
|
|
const BASECOORD_55
|
|
const BASECOORD_56
|
|
const BASECOORD_57
|
|
const BASECOORD_58
|
|
const BASECOORD_59
|
|
const BASECOORD_5A
|
|
const BASECOORD_5B
|
|
const BASECOORD_5C
|
|
const BASECOORD_5D
|
|
const BASECOORD_5E
|
|
const BASECOORD_5F
|
|
const BASECOORD_60
|
|
const BASECOORD_61
|
|
const BASECOORD_62
|
|
const BASECOORD_63
|
|
const BASECOORD_64
|
|
const BASECOORD_65
|
|
const BASECOORD_66
|
|
const BASECOORD_67
|
|
const BASECOORD_68
|
|
const BASECOORD_69
|
|
const BASECOORD_6A
|
|
const BASECOORD_6B
|
|
const BASECOORD_6C
|
|
const BASECOORD_6D
|
|
const BASECOORD_6E
|
|
const BASECOORD_6F
|
|
const BASECOORD_70
|
|
const BASECOORD_71
|
|
const BASECOORD_72
|
|
const BASECOORD_73
|
|
const BASECOORD_74
|
|
const BASECOORD_75
|
|
const BASECOORD_76
|
|
const BASECOORD_77
|
|
const BASECOORD_78
|
|
const BASECOORD_79
|
|
const BASECOORD_7A
|
|
const BASECOORD_7B
|
|
const BASECOORD_7C
|
|
const BASECOORD_7D
|
|
const BASECOORD_7E
|
|
const BASECOORD_7F
|
|
const BASECOORD_80
|
|
const BASECOORD_81
|
|
const BASECOORD_82
|
|
const BASECOORD_83
|
|
const BASECOORD_84
|
|
const BASECOORD_85
|
|
const BASECOORD_86
|
|
const BASECOORD_87
|
|
const BASECOORD_88
|
|
const BASECOORD_89
|
|
const BASECOORD_8A
|
|
const BASECOORD_8B
|
|
const BASECOORD_8C
|
|
const BASECOORD_8D
|
|
const BASECOORD_8E
|
|
const BASECOORD_8F
|
|
const BASECOORD_90
|
|
const BASECOORD_91
|
|
const BASECOORD_92
|
|
const BASECOORD_93
|
|
const BASECOORD_94
|
|
const BASECOORD_95
|
|
const BASECOORD_96
|
|
const BASECOORD_97
|
|
const BASECOORD_98
|
|
const BASECOORD_99
|
|
const BASECOORD_9A
|
|
const BASECOORD_9B
|
|
const BASECOORD_9C
|
|
const BASECOORD_9D
|
|
const BASECOORD_9E
|
|
const BASECOORD_9F
|
|
const BASECOORD_A0
|
|
const BASECOORD_A1
|
|
const BASECOORD_A2
|
|
const BASECOORD_A3
|
|
const BASECOORD_A4
|
|
const BASECOORD_A5
|
|
const BASECOORD_A6
|
|
const BASECOORD_A7
|
|
const BASECOORD_A8
|
|
const BASECOORD_A9
|
|
const BASECOORD_AA
|
|
const BASECOORD_AB
|
|
const BASECOORD_AC
|
|
const BASECOORD_AD
|
|
const BASECOORD_AE
|
|
const BASECOORD_AF
|
|
const BASECOORD_B0
|
|
DEF NUM_BASECOORDS EQU const_value
|
|
|
|
; frame block modes that are part of subanimations
|
|
const_def
|
|
const FRAMEBLOCKMODE_00
|
|
const FRAMEBLOCKMODE_01
|
|
const FRAMEBLOCKMODE_02
|
|
const FRAMEBLOCKMODE_03
|
|
const FRAMEBLOCKMODE_04
|