kep-hack/scripts/MrFujisHouse.asm
Martha Schilling ecb6988ba5 August bug fixes: Part 1
Credit to ViWalls for discovering most of these bugs in his playtest:

- Citrine City's theme has been made slightly louder.

- The book in Mr. Fuji's house had difficulties working properly, so it's been removed for now.

- Fixed issues where Silph Co. and the Fishing Rod house displayed incorrectly on the Town Map.

- Removed the unnecessary sign outside Celadon University.

- Fixed an issue where 2 NPCs in Cinnabar Lab and Pokemon Mansion, respectively, had incorrect text.

- Fixed a text issue in Pokemon Mansion where the final Mewtwo log would display incorrectly.

- Altered a piece of text in the secret area of Pokemon Mansion to avoid a text box error since the idea we had in mind for it was scrapped.

- Fixed a text issue in Viridian Pre-Gym where the text for the right-side poster overflowed past the edge of the textbox.
2023-08-03 16:39:11 +01:00

116 lines
2 KiB
NASM

MrFujisHouse_Script:
call EnableAutoTextBoxDrawing
ret
MrFujisHouse_TextPointers:
dw LavenderHouse1Text1
dw LavenderHouse1Text2
dw LavenderHouse1Text3
dw LavenderHouse1Text4
dw LavenderHouse1Text5
dw LavenderHouse1Text7
LavenderHouse1Text1:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8d1
call PrintText
jr .done
.rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8d6
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d8d1:
text_far _LavenderHouse1Text_1d8d1
text_end
LavenderHouse1Text_1d8d6:
text_far _LavenderHouse1Text_1d8d6
text_end
LavenderHouse1Text2:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8f4
call PrintText
jr .done
.rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8f9
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d8f4:
text_far _LavenderHouse1Text_1d8f4
text_end
LavenderHouse1Text_1d8f9:
text_far _LavenderHouse1Text_1d8f9
text_end
LavenderHouse1Text3:
text_far _SandshrewText
text_asm
ld a, SANDSHREW
call PlayCry
jp TextScriptEnd
LavenderHouse1Text4:
text_far _BulbasaurText
text_asm
ld a, BULBASAUR
call PlayCry
jp TextScriptEnd
LavenderHouse1Text5:
text_asm
CheckEvent EVENT_GOT_POKE_FLUTE
jr nz, .got_item
ld hl, LavenderHouse1Text_1d94c
call PrintText
lb bc, POKE_FLUTE, 1
call GiveItem
jr nc, .bag_full
ld hl, ReceivedFluteText
call PrintText
SetEvent EVENT_GOT_POKE_FLUTE
jr .done
.bag_full
ld hl, FluteNoRoomText
call PrintText
jr .done
.got_item
ld hl, MrFujiAfterFluteText
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d94c:
text_far _LavenderHouse1Text_1d94c
text_end
ReceivedFluteText:
text_far _ReceivedFluteText
sound_get_key_item
text_far _FluteExplanationText
text_end
FluteNoRoomText:
text_far _FluteNoRoomText
text_end
MrFujiAfterFluteText:
text_far _MrFujiAfterFluteText
text_end
LavenderHouse1Text7:
text_far _OddishText
text_asm
ld a, ODDISH
call PlayCry
jp TextScriptEnd