kep-hack/text/PokemonMansionB1F.asm
May Evans 86f111e5d7 Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead.

Anyway, some stuff on the map;
- Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later.
- Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits.
- A clue on how to get the Old Sea Chart is not-so-subtly included.

The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it.

Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
2022-10-17 16:57:42 +01:00

42 lines
610 B
NASM

_Mansion4BattleText1::
text "Uh-oh. Where am"
line "I now?"
done
_Mansion4EndBattleText1::
text "Awooh!"
prompt
_Mansion4AfterBattleText1::
text "You can find stuff"
line "lying around."
done
_Mansion4BattleText2::
text "This place is"
line "ideal for a lab."
done
_Mansion4EndBattleText2::
text "What"
line "was that for?"
prompt
_Mansion4AfterBattleText2::
text "I like it here!"
line "It's conducive to"
cont "my studies!"
done
_Mansion4Text7::
text "Diary; Sept. 1"
line "MEWTWO is far too"
cont "powerful."
text "It's no use..."
text "I cannot control"
line "it!"
done