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This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
42 lines
610 B
NASM
42 lines
610 B
NASM
_Mansion4BattleText1::
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text "Uh-oh. Where am"
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line "I now?"
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done
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_Mansion4EndBattleText1::
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text "Awooh!"
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prompt
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_Mansion4AfterBattleText1::
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text "You can find stuff"
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line "lying around."
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done
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_Mansion4BattleText2::
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text "This place is"
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line "ideal for a lab."
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done
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_Mansion4EndBattleText2::
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text "What"
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line "was that for?"
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prompt
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_Mansion4AfterBattleText2::
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text "I like it here!"
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line "It's conducive to"
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cont "my studies!"
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done
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_Mansion4Text7::
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text "Diary; Sept. 1"
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line "MEWTWO is far too"
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cont "powerful."
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text "It's no use..."
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text "I cannot control"
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line "it!"
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done
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