kep-hack/engine
yenatch aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
..
battle Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
items
menu Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
overworld
cable_club.asm
clear_save.asm
evolution.asm
evolve_trade.asm
evos_moves.asm
experience.asm
game_corner_slots.asm
game_corner_slots2.asm
gamefreak.asm
give_pokemon.asm
hall_of_fame.asm
hidden_object_functions3.asm
hidden_object_functions7.asm
hidden_object_functions14.asm
hidden_object_functions17.asm
hidden_object_functions18.asm
HoF_room_pc.asm
hp_bar.asm
in_game_trades.asm
intro.asm
joypad.asm Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
learn_move.asm
load_pokedex_tiles.asm
mon_party_sprites.asm
multiply_divide.asm
oak_speech.asm
oak_speech2.asm
oam_dma.asm
palettes.asm
play_time.asm
pokedex_rating.asm
predefs.asm
predefs7.asm
predefs12.asm
predefs17.asm
predefs17_2.asm
random.asm
save.asm
slot_machine.asm
status_ailments.asm
titlescreen.asm
titlescreen2.asm
town_map.asm
trade.asm Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
trade2.asm
turn_sprite.asm