mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-05 21:20:58 +13:00
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime. |
||
|---|---|---|
| .. | ||
| auto_movement.asm | ||
| clear_variables.asm | ||
| cut.asm | ||
| cut2.asm | ||
| daycare_exp.asm | ||
| doors.asm | ||
| dust_smoke.asm | ||
| elevator.asm | ||
| emotion_bubbles.asm | ||
| field_move_messages.asm | ||
| field_moves.asm | ||
| healing_machine.asm | ||
| hidden_objects.asm | ||
| is_player_just_outside_map.asm | ||
| ledges.asm | ||
| map_sprites.asm | ||
| missable_objects.asm | ||
| movement.asm | ||
| pathfinding.asm | ||
| player_animations.asm | ||
| player_state.asm | ||
| push_boulder.asm | ||
| special_warps.asm | ||
| spinners.asm | ||
| sprite_collisions.asm | ||
| tilesets.asm | ||
| trainer_sight.asm | ||
| turn_sprite.asm | ||
| update_map.asm | ||
| wild_mons.asm | ||