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Daniel Harding 174ef99e0e
Merge pull request #292 from Akatsuki-py/fix/ExecuteCurMapScriptInTable
fix ExecuteCurMapScriptInTable's comment
2020-09-21 09:00:58 -05:00
.travis
audio
constants Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
data
engine
gfx
home fix ExecuteCurMapScriptInTable's comment 2020-09-19 09:08:01 +09:00
macros
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts
text
tools
.gitattributes
.gitignore
.gitmodules
.travis.yml
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm
constants.asm
home.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
hram.asm
INSTALL.md rgbds has moved from rednex to gbdev 2020-09-15 08:36:29 -04:00
layout.link
macros.asm
main.asm
Makefile
maps.asm
README.md
rgbdscheck.asm
roms.sha1
sram.asm
text.asm
vram.asm
wram.asm

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: