kep-hack/engine
May Evans 17d12a0413 Faster health bar
A simple 1-character change that does so much. Usually, the game delays it by 2 frames per pixel, so changing it to 1 doubles the speed. If it remains too slow, I believe it can be removed entirely, but I'm avoiding it in case of bugs.

I also changed the debug Pokemon to Croakozuna as Pound is s/e vs Dark, allowing for an easier visual. Rhydon changed to Rhyperior for the same reason; more damage, better visual.
2022-12-08 16:11:29 +00:00
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battle Citrine Pass and a few little tweaks 2022-10-02 17:16:30 +01:00
debug Faster health bar 2022-12-08 16:11:29 +00:00
events Finish the Pewter Museum of Science 2022-12-06 00:20:10 +00:00
gfx Faster health bar 2022-12-08 16:11:29 +00:00
items Adding a stable MissingNo, and fixing a few minor things 2022-10-31 23:09:41 +00:00
link party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Improve fast text scrolling 2022-09-04 12:44:45 +01:00
movie fixing a few small bugs 2022-09-28 10:46:42 +01:00
overworld faster spinners 2022-09-29 20:07:43 -06:00
pokemon Adding a stable MissingNo, and fixing a few minor things 2022-10-31 23:09:41 +00:00
slots Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00