mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave - Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west - Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
48 lines
967 B
NASM
48 lines
967 B
NASM
BrunswickGrotto_Script:
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call EnableAutoTextBoxDrawing
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ld hl, BrunswickGrottoTrainerHeaders
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ld de, BrunswickGrotto_ScriptPointers
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ld a, [wBrunswickGrottoCurScript]
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call ExecuteCurMapScriptInTable
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ld [wBrunswickGrottoCurScript], a
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ret
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BrunswickGrotto_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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BrunswickGrottoTrainerHeaders:
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def_trainers
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GalarianZapdosTrainerHeader:
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trainer EVENT_BEAT_ZAPDOSG, 0, GZapBattleText, GZapBattleText, GZapBattleText
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db -1
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BrunswickGrotto_TextPointers:
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dw GalarianZapdosText
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dw BrunswickSign
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GalarianZapdosText:
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text_asm
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ld hl, GalarianZapdosTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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GZapBattleText:
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text_far _BirdBattleText
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text_asm
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ld a, ZAPDOS_G
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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BrunswickSign:
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text "BRUNSWICK"
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line "BIRDWATCHING"
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para "The sign is"
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line "covered in"
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cont "scratches..."
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done
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text_end
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