kep-hack/text/IndigoPlateauLobby.asm
Llinos Evans 01737d7b77 Candy Jar in Indigo Plateau, plus improvements!
The Candy Jar is now obtainable in the Indigo Plateau, instead of being an item obtained from Chief. I've removed most Chief-related stuff but expect some instability after you beat him, as I don't believe I completely removed the function to call the text.

The Candy Jar will now not collect candies in the following instances;
- It isn't in the bag.
- The total would go over 40.
Just makes sense and ensures players are engaging with the proper intentions. The 40 total is necessary, as over 40 stops the jar from working. This does mean some candies are "lost", but the players see that.

There's a bug where Meltan will have the moves of the Pokemon it's replacing and I don't know why. I've tried a bunch of fixes in `LoadEnemyMonData` but it didn't seem to want to work.
2023-06-01 18:40:32 +01:00

55 lines
913 B
NASM

_IndigoPlateauLobbyText2::
text "Yo! Champ in"
line "making!"
para "At #MON LEAGUE,"
line "you have to face"
cont "the ELITE FOUR in"
cont "succession."
para "If you lose, you"
line "have to start all"
cont "over again! This"
cont "is it! Go for it!"
done
_IndigoPlateauLobbyText3::
text "From here on, you"
line "face the ELITE"
cont "FOUR one by one!"
para "If you win, a"
line "door opens to the"
cont "next trainer!"
cont "Good luck!"
done
_CandyJarPreReceiveText::
text "I found this empty"
line "jar on the floor."
para "Mind taking it"
line "off my hands?"
prompt
_ReceivedCandyJarText::
text "<PLAYER> received"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_CandyJarExplanationText::
text "Me and CRYITHAN"
line "are so ready for"
cont "the LEAGUE!"
para "Good luck to you!"
done
_CandyJarNoRoomText::
text "No room? Oh, what"
line "to do..."
done