kep-hack/data/maps
Llinos Evans 262c862a76 Fighting Dojo script revamp
This restructures the Fighting Dojo to match the new map, as well as add a few more features and safety mechanisms.
- Koichi, the Karate Master, now plays the Gym Leader theme when fought.
- Hitmontop is now an optional reward.
- Post-Game Rematch is available in addition to the gym scaling to be consistent with other Gym Leaders.
- A safety lock is on the Poke Balls prior to defeating the Karate Master, as the new structure now demands it. Indeed, this is why the reward area in vanilla is like that.
- Architecturally, there is now only one EVENT_GOT_HITMON constant, which is all that was actually needed in the vanilla game. Extreme microoptimisation, as event constants appear to be 16-bit.
2023-06-27 21:09:38 +01:00
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headers Fighting Dojo Map changes 2023-06-27 14:00:39 +01:00
objects Fighting Dojo script revamp 2023-06-27 21:09:38 +01:00
badge_maps.asm
dungeon_maps.asm
force_bike_surf.asm
hide_show_data.asm Fighting Dojo script revamp 2023-06-27 21:09:38 +01:00
map_header_banks.asm
map_header_pointers.asm
names.asm
rest_house_maps.asm
songs.asm
special_warps.asm
sprite_sets.asm
town_map_entries.asm
town_map_order.asm