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https://github.com/thornAvery/kep-hack.git
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Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you. - Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them - Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy. - Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later. - Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8. - Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively - Restructured the Pokedex a little. Don't worry, Lickitung's still number 108! - All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones - Removed Blastyke as a Game Corner prize, replacing it with Squeamata. - Garnet Cavern is now properly listed as a dungeon map - Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden - Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent - Finished Gauntlet 6F except for the trainer text (PvK please help) - Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage. - Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit - Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke. - New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone! - Fixed a bug preventing the trade for Haunter from being accessed. |
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| .. | ||
| auto_movement.asm | ||
| clear_variables.asm | ||
| cut.asm | ||
| cut2.asm | ||
| daycare_exp.asm | ||
| doors.asm | ||
| dust_smoke.asm | ||
| elevator.asm | ||
| emotion_bubbles.asm | ||
| ferry_script.asm | ||
| field_move_messages.asm | ||
| field_moves.asm | ||
| healing_machine.asm | ||
| hidden_objects.asm | ||
| is_player_just_outside_map.asm | ||
| ledges.asm | ||
| map_sprites.asm | ||
| missable_objects.asm | ||
| movement.asm | ||
| pathfinding.asm | ||
| player_animations.asm | ||
| player_state.asm | ||
| push_boulder.asm | ||
| special_warps.asm | ||
| spinners.asm | ||
| sprite_collisions.asm | ||
| tilesets.asm | ||
| trainer_sight.asm | ||
| turn_sprite.asm | ||
| update_map.asm | ||
| wild_mons.asm | ||