kep-hack/engine/palettes.asm
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00

621 lines
10 KiB
NASM
Executable file

Func_71ddf: ; 71ddf (1c:5ddf)
call GetPredefRegisters
ld a, b
cp $ff
jr nz, .asm_71dea
ld a, [wcf1c]
.asm_71dea
cp $fc
jp z, Func_71fc2
ld l, a
ld h, $0
add hl, hl
ld de, PointerTable_71f73
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, Func_72156
push de
jp [hl]
SendPalPacket_Black: ; 71dff (1c:5dff)
ld hl, PalPacket_Black
ld de, BlkPacket_Battle
ret
; uses PalPacket_Empty to build a packet based on mon IDs and health color
BuildBattlePalPacket: ; 71e06 (1c:5e06)
ld hl, PalPacket_Empty
ld de, wcf2d
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
ld hl, wBattleMonSpecies
call DeterminePaletteID
ld b, a
ld a, [W_ENEMYBATTSTATUS3]
ld hl, wEnemyMonSpecies2
call DeterminePaletteID
ld c, a
ld hl, wcf2e
ld a, [wcf1d]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, [wcf1e]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
ld a, c
ld [hl], a
ld hl, wcf2d
ld de, BlkPacket_Battle
ld a, $1
ld [wcf1c], a
ret
SendPalPacket_TownMap: ; 71e48 (1c:5e48)
ld hl, PalPacket_TownMap
ld de, BlkPacket_WholeScreen
ret
; uses PalPacket_Empty to build a packet based the mon ID
BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
ld hl, PalPacket_Empty
ld de, wcf2d
ld bc, $10
call CopyData
ld a, [wcf91]
cp VICTREEBEL + 1
jr c, .pokemon
ld a, $1 ; not pokemon
.pokemon
call DeterminePaletteIDOutOfBattle
push af
ld hl, wcf2e
ld a, [wcf25]
add $1f
ld [hli], a
inc hl
pop af
ld [hl], a
ld hl, wcf2d
ld de, BlkPacket_StatusScreen
ret
SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
ld hl, PalPacket_PartyMenu
ld de, wcf2e
ret
SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
ld hl, PalPacket_Pokedex
ld de, wcf2d
ld bc, $10
call CopyData
ld a, [wcf91]
call DeterminePaletteIDOutOfBattle
ld hl, wcf30
ld [hl], a
ld hl, wcf2d
ld de, BlkPacket_Pokedex
ret
SendPalPacket_Slots: ; 71e9f (1c:5e9f)
ld hl, PalPacket_Slots
ld de, BlkPacket_Slots
ret
SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
ld hl, PalPacket_Titlescreen
ld de, BlkPacket_Titlescreen
ret
; used mostly for menus and the Oak intro
SendPalPacket_Generic: ; 71ead (1c:5ead)
ld hl, PalPacket_Generic
ld de, BlkPacket_WholeScreen
ret
SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
ld hl, PalPacket_NidorinoIntro
ld de, BlkPacket_NidorinoIntro
ret
SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
ld hl, PalPacket_GameFreakIntro
ld de, BlkPacket_GameFreakIntro
ld a, $8
ld [wcf1c], a
ret
; uses PalPacket_Empty to build a packet based on the current map
BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
ld hl, PalPacket_Empty
ld de, wcf2d
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
cp CEMETERY
jr z, .PokemonTowerOrAgatha
cp CAVERN
jr z, .caveOrBruno
ld a, [W_CURMAP]
cp REDS_HOUSE_1F
jr c, .townOrRoute
cp UNKNOWN_DUNGEON_2
jr c, .normalDungeonOrBuilding
cp NAME_RATERS_HOUSE
jr c, .caveOrBruno
cp LORELEIS_ROOM
jr z, .Lorelei
cp BRUNOS_ROOM
jr z, .caveOrBruno
.normalDungeonOrBuilding
ld a, [wLastMap] ; town or route that current dungeon or building is located
.townOrRoute
cp SAFFRON_CITY + 1
jr c, .town
ld a, PAL_ROUTE - 1
.town
inc a ; a town's pallete ID is its map ID + 1
ld hl, wcf2e
ld [hld], a
ld de, BlkPacket_WholeScreen
ld a, $9
ld [wcf1c], a
ret
.PokemonTowerOrAgatha
ld a, PAL_GREYMON - 1
jr .town
.caveOrBruno
ld a, PAL_CAVE - 1
jr .town
.Lorelei
xor a
jr .town
; used when a Pokemon is the only thing on the screen
; such as evolution, trading and the Hall of Fame
SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
push bc
ld hl, PalPacket_Empty
ld de, wcf2d
ld bc, $10
call CopyData
pop bc
ld a, c
and a
ld a, $1e
jr nz, .asm_71f31
ld a, [wcf1d]
call DeterminePaletteIDOutOfBattle
.asm_71f31
ld [wcf2e], a
ld hl, wcf2d
ld de, BlkPacket_WholeScreen
ret
BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
ld hl, BlkPacket_TrainerCard
ld de, wcc5b
ld bc, $40
call CopyData
ld de, LoopCounts_71f8f
ld hl, wcc5d
ld a, [W_OBTAINEDBADGES]
ld c, $8
.asm_71f52
srl a
push af
jr c, .asm_71f62
push bc
ld a, [de]
ld c, a
xor a
.asm_71f5b
ld [hli], a
dec c
jr nz, .asm_71f5b
pop bc
jr .asm_71f67
.asm_71f62
ld a, [de]
.asm_71f63
inc hl
dec a
jr nz, .asm_71f63
.asm_71f67
pop af
inc de
dec c
jr nz, .asm_71f52
ld hl, PalPacket_TrainerCard
ld de, wcc5b
ret
PointerTable_71f73: ; 71f73 (1c:5f73)
dw SendPalPacket_Black
dw BuildBattlePalPacket
dw SendPalPacket_TownMap
dw BuildStatusScreenPalPacket
dw SendPalPacket_Pokedex
dw SendPalPacket_Slots
dw SendPalPacket_Titlescreen
dw SendPalPacket_NidorinoIntro
dw SendPalPacket_Generic
dw BuildOverworldPalPacket
dw SendPalPacket_PartyMenu
dw SendPokemonPalette_WholeScreen
dw SendPalPacket_GameFreakIntro
dw BuildTrainerCardPalPacket
; each byte is the number of loops to make in .asm_71f5b for each badge
LoopCounts_71f8f: ; 71f8f (1c:5f8f)
db $06,$06,$06,$12,$06,$06,$06,$06
DeterminePaletteID: ; 71f97 (1c:5f97)
bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
ld a, PAL_GREYMON ; if yes, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
ld [wd11e], a
and a
jr z, .idZero
push bc
ld a, $3A
call Predef ; turn Pokemon ID number into Pokedex number
pop bc
ld a, [wd11e]
.idZero
ld e, a
ld d, $00
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
add hl, de
ld a, [hl]
ret
SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
ld hl, BlkPacket_PartyMenu ; $62f4
ld de, wcf2e
ld bc, $30
jp CopyData
Func_71fc2: ; 71fc2 (1c:5fc2)
ld hl, wcf1f
ld a, [wcf2d]
ld e, a
ld d, $0
add hl, de
ld e, l
ld d, h
ld a, [de]
and a
ld e, $5
jr z, .asm_71fdb
dec a
ld e, $a
jr z, .asm_71fdb
ld e, $f
.asm_71fdb
push de
ld hl, wcf37
ld bc, $6
ld a, [wcf2d]
call AddNTimes
pop de
ld [hl], e
ret
SendSGBPacket: ; 71feb (1c:5feb)
;check number of packets
ld a,[hl]
and a,$07
ret z
; store number of packets in B
ld b,a
.loop2
; save B for later use
push bc
; load a non-zero value in $fff9 to disable the routine that checks actual
; joypad input (said routine, located at $15f, does nothing if $fff9 is not
; zero)
ld a,$01
ld [$fff9],a
; send RESET signal (P14=LOW, P15=LOW)
xor a
ld [$ff00],a
; set P14=HIGH, P15=HIGH
ld a,$30
ld [$ff00],a
;load length of packets (16 bytes)
ld b,$10
.nextByte
;set bit counter (8 bits per byte)
ld e,$08
; get next byte in the packet
ld a,[hli]
ld d,a
.nextBit0
bit 0,d
; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
ld a,$10
jr nz,.next0
; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
ld a,$20
.next0
ld [$ff00],a
; must set P14=HIGH,P15=HIGH between each "pulse"
ld a,$30
ld [$ff00],a
; rotation will put next bit in 0th position (so we can always use command
; "bit 0,d" to fetch the bit that has to be sent)
rr d
; decrease bit counter so we know when we have sent all 8 bits of current byte
dec e
jr nz,.nextBit0
dec b
jr nz,.nextByte
; send bit 1 as a "stop bit" (end of parameter data)
ld a,$20
ld [$ff00],a
; set P14=HIGH,P15=HIGH
ld a,$30
ld [$ff00],a
xor a
ld [$fff9],a
; wait for about 70000 cycles
call Wait7000
; restore (previously pushed) number of packets
pop bc
dec b
; return if there are no more packets
ret z
; else send 16 more bytes
jr .loop2
LoadSGB: ; 7202b (1c:602b)
xor a
ld [wcf1b], a
call Func_7209b
ret nc
ld a, $1
ld [wcf1b], a
ld a, [wGBC]
and a
jr z, .asm_7203f
ret
.asm_7203f
di
call Func_72075
ei
ld a, $1
ld [wcf2d], a
ld de, ChrTrnPacket
ld hl, SGBBorderGraphics
call Func_7210b
xor a
ld [wcf2d], a
ld de, PctTrnPacket
ld hl, BorderPalettes
call Func_7210b
xor a
ld [wcf2d], a
ld de, PalTrnPacket
ld hl, SuperPalettes
call Func_7210b
call ClearVram
ld hl, MaskEnCancelPacket
jp SendSGBPacket
Func_72075: ; 72075 (1c:6075)
ld hl, PointerTable_72089
ld c, $9
.asm_7207a
push bc
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call SendSGBPacket
pop hl
inc hl
pop bc
dec c
jr nz, .asm_7207a
ret
PointerTable_72089: ; 72089 (1c:6089)
dw MaskEnFreezePacket
dw DataSnd_72548
dw DataSnd_72558
dw DataSnd_72568
dw DataSnd_72578
dw DataSnd_72588
dw DataSnd_72598
dw DataSnd_725a8
dw DataSnd_725b8
Func_7209b: ; 7209b (1c:609b)
ld hl, MltReq2Packet
di
call SendSGBPacket
ld a, $1
ld [$fff9], a
ei
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
ld a, $20
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
call Wait7000
call Wait7000
ld a, $10
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
call Func_72102
and a
ret
.asm_720fd
call Func_72102
scf
ret
Func_72102: ; 72102 (1c:6102)
ld hl, MltReq1Packet
call SendSGBPacket
jp Wait7000
Func_7210b: ; 7210b (1c:610b)
di
push de
call DisableLCD
ld a, $e4
ld [rBGP], a ; $ff47
ld de, vChars1
ld a, [wcf2d]
and a
jr z, .asm_72122
call Func_72188
jr .asm_72128
.asm_72122
ld bc, $1000
call CopyData
.asm_72128
ld hl, vBGMap0
ld de, $c
ld a, $80
ld c, $d
.asm_72132
ld b, $14
.asm_72134
ld [hli], a
inc a
dec b
jr nz, .asm_72134
add hl, de
dec c
jr nz, .asm_72132
ld a, $e3
ld [rLCDC], a ; $ff40
pop hl
call SendSGBPacket
xor a
ld [rBGP], a ; $ff47
ei
ret
Wait7000: ; 7214a (1c:614a)
; each loop takes about 10 cycles so this routine actually loops through 70000
; cycles.
ld de, 7000
.loop
nop
nop
nop
dec de
ld a, d
or e
jr nz, .loop
ret
Func_72156: ; 72156 (1c:6156)
ld a, [wGBC]
and a
jr z, .asm_72165
push de
call Func_7216d
pop hl
call Func_72187
ret
.asm_72165
push de
call SendSGBPacket
pop hl
jp SendSGBPacket
Func_7216d: ; 7216d (1c:616d)
ld a, $80
ld [$ff68], a
inc hl
ld c, $20
.asm_72174
ld a, [hli]
inc hl
add a
add a
add a
ld de, SuperPalettes
add e
jr nc, .asm_72180
inc d
.asm_72180
ld a, [de]
ld [$ff69], a
dec c
jr nz, .asm_72174
ret
Func_72187: ; 72187 (1c:6187)
ret
Func_72188: ; 72188 (1c:6188)
ld b, $80
.asm_7218a
ld c, $10
.asm_7218c
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7218c
ld c, $10
xor a
.asm_72195
ld [de], a
inc de
dec c
jr nz, .asm_72195
dec b
jr nz, .asm_7218a
ret
INCLUDE "data/sgb_packets.asm"
INCLUDE "data/mon_palettes.asm"
INCLUDE "data/super_palettes.asm"
INCLUDE "data/sgb_border.asm"