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https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
79 lines
3.3 KiB
NASM
79 lines
3.3 KiB
NASM
; overworld sprites
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; SpriteSheetPointerTable indexes (see data/sprites/sprites.asm)
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const_def
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const SPRITE_NONE ; $00
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const SPRITE_RED ; $01
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const SPRITE_BLUE ; $02
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const SPRITE_OAK ; $03
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const SPRITE_YOUNGSTER ; $04
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const SPRITE_MONSTER ; $05
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const SPRITE_COOLTRAINER_F ; $06
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const SPRITE_COOLTRAINER_M ; $07
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const SPRITE_LITTLE_GIRL ; $08
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const SPRITE_BIRD ; $09
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const SPRITE_MIDDLE_AGED_MAN ; $0a
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const SPRITE_GAMBLER ; $0b
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const SPRITE_SUPER_NERD ; $0c
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const SPRITE_GIRL ; $0d
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const SPRITE_HIKER ; $0e
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const SPRITE_BEAUTY ; $0f
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const SPRITE_GENTLEMAN ; $10
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const SPRITE_DAISY ; $11
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const SPRITE_BIKER ; $12
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const SPRITE_SAILOR ; $13
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const SPRITE_COOK ; $14
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const SPRITE_BIKE_SHOP_CLERK ; $15
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const SPRITE_MR_FUJI ; $16
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const SPRITE_GIOVANNI ; $17
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const SPRITE_ROCKET ; $18
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const SPRITE_CHANNELER ; $19
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const SPRITE_WAITER ; $1a
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const SPRITE_ERIKA ; $1b
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const SPRITE_MIDDLE_AGED_WOMAN ; $1c
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const SPRITE_BRUNETTE_GIRL ; $1d
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const SPRITE_LANCE ; $1e
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const SPRITE_UNUSED_SCIENTIST ; $1f
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const SPRITE_SCIENTIST ; $20
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const SPRITE_ROCKER ; $21
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const SPRITE_SWIMMER ; $22
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const SPRITE_SAFARI_ZONE_WORKER ; $23
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const SPRITE_GYM_GUIDE ; $24
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const SPRITE_GRAMPS ; $25
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const SPRITE_CLERK ; $26
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const SPRITE_FISHING_GURU ; $27
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const SPRITE_GRANNY ; $28
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const SPRITE_NURSE ; $29
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const SPRITE_LINK_RECEPTIONIST ; $2a
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const SPRITE_SILPH_PRESIDENT ; $2b
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const SPRITE_SILPH_WORKER ; $2c
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const SPRITE_WARDEN ; $2d
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const SPRITE_CAPTAIN ; $2e
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const SPRITE_FISHER ; $2f
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const SPRITE_KOGA ; $30
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const SPRITE_GUARD ; $31
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const SPRITE_FAKE_TREE ; $32 - fake tree, was guard
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const SPRITE_MOM ; $33
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const SPRITE_BALDING_GUY ; $34
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const SPRITE_LITTLE_BOY ; $35
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const SPRITE_UNUSED_GAMEBOY_KID ; $36
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const SPRITE_GAMEBOY_KID ; $37
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const SPRITE_FAIRY ; $38
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const SPRITE_AGATHA ; $39
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const SPRITE_BRUNO ; $3a
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const SPRITE_LORELEI ; $3b
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const SPRITE_SEEL ; $3c
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DEF FIRST_STILL_SPRITE EQU const_value
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const SPRITE_POKE_BALL ; $3d
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const SPRITE_FOSSIL ; $3e
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const SPRITE_BOULDER ; $3f
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const SPRITE_PAPER ; $40
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const SPRITE_POKEDEX ; $41
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const SPRITE_CLIPBOARD ; $42
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const SPRITE_SNORLAX ; $43
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const SPRITE_UNUSED_OLD_AMBER ; $44
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const SPRITE_OLD_AMBER ; $45
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const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
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const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
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const SPRITE_GAMBLER_ASLEEP ; $48
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DEF NUM_SPRITES EQU const_value - 1
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