kep-hack/data/maps
Llinos Evans 3b16404a50 Populate Citrine City
This commit adds NPCs and signs to Citrine, doing some significant worldbuilding in the process. I considered adding an event where Oak greets you like how the Magma/Aqua Admins do on the ORAS Battle Resort, but it seemed a little too on-the-nose, y'know?

There was an issue where you wouldn't be walked out of doors automatically, which was quite immersion-breaking. That was because the door tile IDs weren't defined - this is fixed too.

Some map elements have been altered to facilitate the new changes, and obviously, some map sprite slots have been filled.

Importing and changing the Battle Tent is most likely my next task.
2023-05-12 22:30:51 +01:00
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headers
objects Populate Citrine City 2023-05-12 22:30:51 +01:00
badge_maps.asm
dungeon_maps.asm
force_bike_surf.asm
hide_show_data.asm Possible hide/show fix 2023-05-07 15:56:41 +01:00
map_header_banks.asm
map_header_pointers.asm
names.asm
rest_house_maps.asm
songs.asm
special_warps.asm
sprite_sets.asm Populate Citrine City 2023-05-12 22:30:51 +01:00
town_map_entries.asm
town_map_order.asm