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It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting. I also fixed multiple bugs; - Gym Trainers correctly reset when you leave; no visible effect except to me debugging. - Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome. - In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality. |
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| .. | ||
| headers | ||
| objects | ||
| badge_maps.asm | ||
| dungeon_maps.asm | ||
| force_bike_surf.asm | ||
| hide_show_data.asm | ||
| map_header_banks.asm | ||
| map_header_pointers.asm | ||
| names.asm | ||
| rest_house_maps.asm | ||
| songs.asm | ||
| special_warps.asm | ||
| sprite_sets.asm | ||
| town_map_entries.asm | ||
| town_map_order.asm | ||