kep-hack/data/maps
Llinos Evans 3e542c959e Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
2023-07-13 03:05:19 +01:00
..
headers Fighting Dojo Map changes 2023-06-27 14:00:39 +01:00
objects Yujirou Enhancements 2023-07-13 03:05:19 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm A few bug fixes 2023-07-12 14:16:41 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Finishing Silph Co. 11F 2023-07-09 11:43:32 +01:00
map_header_banks.asm Establish Brunswick Grotto 2023-06-17 07:56:30 +01:00
map_header_pointers.asm Establish Brunswick Grotto 2023-06-17 07:56:30 +01:00
names.asm A few bug fixes 2023-07-12 14:16:41 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm okay this should be okay now 2023-07-11 00:40:58 +01:00
special_warps.asm Groundwork 2023-07-12 17:44:25 +01:00
sprite_sets.asm Post-Playtest Bug Fixes 2023-07-05 17:59:21 +01:00
town_map_entries.asm A few bug fixes 2023-07-12 14:16:41 +01:00
town_map_order.asm A few bug fixes 2023-07-12 14:16:41 +01:00