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![]() It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting. I also fixed multiple bugs; - Gym Trainers correctly reset when you leave; no visible effect except to me debugging. - Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome. - In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality. |
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battle | ||
battle_anims | ||
credits | ||
events | ||
items | ||
maps | ||
moves | ||
pokemon | ||
sgb | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
growth_rates.asm | ||
icon_pointers.asm | ||
player_names.asm | ||
player_names_list.asm | ||
predef_pointers.asm | ||
text_boxes.asm | ||
text_predef_pointers.asm | ||
tilemaps.asm | ||
yes_no_menu_strings.asm |