mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-04-19 08:33:30 +12:00
The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though. Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it. |
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|---|---|---|
| .. | ||
| battle | ||
| battle_anims | ||
| credits | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| pokemon | ||
| sgb | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| player_names.asm | ||
| player_names_list.asm | ||
| predef_pointers.asm | ||
| text_boxes.asm | ||
| text_predef_pointers.asm | ||
| tilemaps.asm | ||
| yes_no_menu_strings.asm | ||