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![]() The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though. Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it. |
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.. | ||
headers | ||
objects | ||
badge_maps.asm | ||
dungeon_maps.asm | ||
force_bike_surf.asm | ||
hide_show_data.asm | ||
map_header_banks.asm | ||
map_header_pointers.asm | ||
names.asm | ||
rest_house_maps.asm | ||
songs.asm | ||
special_warps.asm | ||
sprite_sets.asm | ||
town_map_entries.asm | ||
town_map_order.asm |